Comments and TODOs
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@@ -46,7 +46,9 @@ public class TileEntityStatue extends TileEntity implements ITickable {
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/**
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* The position within the petrified creature this particular tileentity holds. 1 is at the bottom.
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*/
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public int position = 1; // TODO: Remove this, there is no need for more than 1 TE per statue
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// TODO: Remove this, there is no need for more than 1 TE per statue - actually, there is in the case of petrified
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// creatures, which should show the block breaking animation on all parts... except this is also broken!
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public int position = 1;
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public void setCreatureAndPart(EntityLiving entity, int position, int parts){
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this.creature = entity;
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