Make indirect magic damage count as magic damage, fixes #396

This commit is contained in:
Electroblob77
2020-05-06 20:21:49 +01:00
parent 0354f99bd2
commit a31b1c79e3
@@ -13,6 +13,9 @@ public class IndirectMagicDamage extends EntityDamageSourceIndirect implements I
super(name, magic, caster);
this.type = type;
this.isRetaliatory = isRetaliatory;
this.setMagicDamage();
if(type == DamageType.FIRE) this.setFireDamage();
if(type == DamageType.BLAST) this.setExplosion();
}
@Override