Make indirect magic damage count as magic damage, fixes #396
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@@ -13,6 +13,9 @@ public class IndirectMagicDamage extends EntityDamageSourceIndirect implements I
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super(name, magic, caster);
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this.type = type;
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this.isRetaliatory = isRetaliatory;
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this.setMagicDamage();
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if(type == DamageType.FIRE) this.setFireDamage();
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if(type == DamageType.BLAST) this.setExplosion();
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}
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@Override
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