Add a less than max timer check so that magic light does not keep growing indefinitely if the block fails to disappear. Helps reduce the effects of #101 but does not fix it.
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@@ -40,7 +40,7 @@ public class RenderMagicLight extends TileEntitySpecialRenderer<TileEntityMagicL
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GlStateManager.scale((float)tileentity.timer / 10, (float)tileentity.timer / 10,
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(float)tileentity.timer / 10);
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}
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if(tileentity.timer > tileentity.maxTimer - 10){
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if(tileentity.timer > tileentity.maxTimer - 10 && tileentity.timer <= tileentity.maxTimer){
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GlStateManager.scale((float)(tileentity.maxTimer - tileentity.timer) / 10,
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(float)(tileentity.maxTimer - tileentity.timer) / 10,
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(float)(tileentity.maxTimer - tileentity.timer) / 10);
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