Add blindness tweak and stop smoke bombs giving the mind trick effect
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@@ -26,6 +26,7 @@ import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.entity.player.EntityPlayerMP;
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import net.minecraft.entity.projectile.EntityArrow;
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import net.minecraft.init.MobEffects;
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import net.minecraft.item.ItemStack;
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import net.minecraft.potion.PotionEffect;
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import net.minecraft.util.EnumHand;
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@@ -192,16 +193,27 @@ public final class WizardryEventHandler {
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@SubscribeEvent
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public static void onLivingSetAttackTargetEvent(LivingSetAttackTargetEvent event){
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if(event.getTarget() != null && event.getEntityLiving() instanceof EntityLiving
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&& event.getTarget().isPotionActive(WizardryPotions.muffle)){
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if(event.getEntityLiving() instanceof EntityLiving && event.getTarget() != null){
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Vec3d vec = event.getTarget().getPositionEyes(1).subtract(event.getEntity().getPositionEyes(1));
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// Find the angle between the direction the mob is looking and the direction the player is in
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// Angle between a and b = acos((a.b) / (|a|*|b|))
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double angle = Math.acos(vec.dotProduct(event.getEntity().getLookVec()) / vec.length());
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System.out.println(angle);
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// If the player is not within the 144-degree arc in front of the mob, it won't detect them
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if(angle > 0.4 * Math.PI){
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// Muffle
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if(event.getTarget().isPotionActive(WizardryPotions.muffle)){
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Vec3d vec = event.getTarget().getPositionEyes(1).subtract(event.getEntity().getPositionEyes(1));
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// Find the angle between the direction the mob is looking and the direction the player is in
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// Angle between a and b = acos((a.b) / (|a|*|b|))
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double angle = Math.acos(vec.dotProduct(event.getEntity().getLookVec()) / vec.length());
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System.out.println(angle);
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// If the player is not within the 144-degree arc in front of the mob, it won't detect them
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if(angle > 0.4 * Math.PI){
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((EntityLiving)event.getEntityLiving()).setAttackTarget(null);
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}
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}
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// Blindness tweak
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// I'm not going as far as potion core's implementation, this is just so it does *something* to mobs
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if(event.getEntityLiving().isPotionActive(MobEffects.BLINDNESS) && !Loader.isModLoaded("potioncore")
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&& Wizardry.settings.blindnessTweak && event.getTarget().getDistanceSq(event.getEntity()) > 2.5 * 2.5){
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// Can't detect anything more than 2.5 blocks away (roughly the player's view distance when blinded)
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((EntityLiving)event.getEntityLiving()).setAttackTarget(null);
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}
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}
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