Add blindness tweak and stop smoke bombs giving the mind trick effect
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@@ -1,13 +1,11 @@
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package electroblob.wizardry.entity.projectile;
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import electroblob.wizardry.registry.Spells;
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import electroblob.wizardry.registry.WizardryPotions;
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import electroblob.wizardry.registry.WizardrySounds;
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import electroblob.wizardry.spell.Spell;
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import electroblob.wizardry.util.EntityUtils;
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import electroblob.wizardry.util.ParticleBuilder;
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import electroblob.wizardry.util.ParticleBuilder.Type;
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import net.minecraft.entity.EntityLiving;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.init.MobEffects;
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import net.minecraft.potion.PotionEffect;
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@@ -64,14 +62,7 @@ public class EntitySmokeBomb extends EntityBomb {
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for(EntityLivingBase target : targets){
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if(target != this.getThrower()){
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// Gives the target blindness, and mind trick if it's not a player (since this has the desired
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// effect of preventing targeting)
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target.addPotionEffect(new PotionEffect(MobEffects.BLINDNESS, duration, 0));
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if(target instanceof EntityLiving){
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((EntityLiving)target).setAttackTarget(null);
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target.addPotionEffect(new PotionEffect(WizardryPotions.mind_trick, duration, 0));
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}
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}
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}
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