Increase health threshold for amulet of transience from 2 to 6, fixes #192
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@@ -601,7 +601,7 @@ public class ItemArtefact extends Item {
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}else if(artefact == WizardryItems.amulet_transience){
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if(player.getHealth() <= 2 && player.world.rand.nextFloat() < 0.25f){
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if(player.getHealth() <= 6 && player.world.rand.nextFloat() < 0.25f){
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player.addPotionEffect(new PotionEffect(WizardryPotions.transience, 300));
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player.addPotionEffect(new PotionEffect(MobEffects.INVISIBILITY, 300, 0, false, false));
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}
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