Add cloud particle from TF spell pack, and change smoke bomb to use it instead of vanilla's large_smoke particles
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package electroblob.wizardry.client.particle;
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import net.minecraft.util.ResourceLocation;
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import net.minecraft.util.math.MathHelper;
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import net.minecraft.world.World;
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import net.minecraftforge.client.event.TextureStitchEvent;
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import net.minecraftforge.fml.common.Mod;
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import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
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import net.minecraftforge.fml.relauncher.Side;
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@Mod.EventBusSubscriber(Side.CLIENT)
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public class ParticleCloud extends ParticleWizardry {
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private static final ResourceLocation[] TEXTURES = generateTextures("cloud", 4);
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public ParticleCloud(World world, double x, double y, double z){
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super(world, x, y, z, TEXTURES[world.rand.nextInt(TEXTURES.length)]);
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this.setRBGColorF(1, 1, 1);
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this.particleMaxAge = 48 + this.rand.nextInt(12);
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this.particleScale *= 6;
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this.setGravity(false);
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this.setAlphaF(0);
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this.canCollide = false;
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this.shaded = true;
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}
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@Override
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public boolean shouldDisableDepth(){
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return true;
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}
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@Override
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public void onUpdate(){
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super.onUpdate();
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// Fading
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float fadeTime = this.particleMaxAge * 0.3f;
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this.setAlphaF(MathHelper.clamp(Math.min(this.particleAge / fadeTime, (this.particleMaxAge - this.particleAge) / fadeTime), 0, 1));
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}
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@SubscribeEvent
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public static void onTextureStitchEvent(TextureStitchEvent.Pre event){
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for(ResourceLocation texture : TEXTURES){
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event.getMap().registerSprite(texture);
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}
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}
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}
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