Add cloud particle from TF spell pack, and change smoke bomb to use it instead of vanilla's large_smoke particles

This commit is contained in:
Electroblob77
2020-04-18 18:06:22 +01:00
parent 8cbe5dd602
commit b9958ce16f
8 changed files with 60 additions and 6 deletions
@@ -98,6 +98,8 @@ public final class ParticleBuilder {
/** Helical animated 'buffing' particle.<p></p><b>Defaults:</b><br>Lifetime: 15 ticks
* <br>Velocity: (0, 0.27, 0)<br>Colour: white */
public static final ResourceLocation BUFF = new ResourceLocation(Wizardry.MODID,"buff");
/** Large, thick cloud.<p></p><b>Defaults:</b><br>Lifetime: 48-60 ticks<br> Colour: dark grey */
public static final ResourceLocation CLOUD = new ResourceLocation(Wizardry.MODID,"cloud");
/** Spiral particle, like potions.<p></p><b>Defaults:</b><br>Lifetime: 8-40 ticks<br>Colour: white */
public static final ResourceLocation DARK_MAGIC = new ResourceLocation(Wizardry.MODID,"dark_magic");
/** Single pixel particle.<p></p><b>Defaults:</b><br>Lifetime: 16-80 ticks<br>Colour: white */