Increase distance for blindness tweak
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@@ -212,8 +212,8 @@ public final class WizardryEventHandler {
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// Blindness tweak
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// Blindness tweak
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// I'm not going as far as potion core's implementation, this is just so it does *something* to mobs
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// I'm not going as far as potion core's implementation, this is just so it does *something* to mobs
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if(event.getEntityLiving().isPotionActive(MobEffects.BLINDNESS) && !Loader.isModLoaded("potioncore")
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if(event.getEntityLiving().isPotionActive(MobEffects.BLINDNESS) && !Loader.isModLoaded("potioncore")
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&& Wizardry.settings.blindnessTweak && event.getTarget().getDistanceSq(event.getEntity()) > 2.5 * 2.5){
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&& Wizardry.settings.blindnessTweak && event.getTarget().getDistanceSq(event.getEntity()) > 3.5 * 3.5){
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// Can't detect anything more than 2.5 blocks away (roughly the player's view distance when blinded)
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// Can't detect anything more than 3.5 blocks away (roughly the player's view distance when blinded)
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((EntityLiving)event.getEntityLiving()).setAttackTarget(null);
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((EntityLiving)event.getEntityLiving()).setAttackTarget(null);
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}
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}
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}
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}
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