Add player animation system!
- Hooks into ModelRenderer by wrapping it in an extended version that allows modification of angles after the model has set them - Is compatible with pretty much everything, yay (even modded armour!) - Adds property overrides to ItemWand so that gets animated too - Adds a system for generating override models from a template at runtime so I don't have to duplicate all the wand models - Tweaks particles and ray spells so they line up with the end of the newly-animated wand - Fixes a long-standing bug where wand usage actions would stop immediately for all non-continuous spells
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package electroblob.wizardry.client.animation;
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import electroblob.wizardry.data.WizardData;
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import electroblob.wizardry.item.SpellActions;
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import electroblob.wizardry.spell.Grapple;
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import electroblob.wizardry.util.WizardryUtilities;
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import net.minecraft.client.model.ModelBiped;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.EnumAction;
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import net.minecraft.util.EnumHandSide;
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import net.minecraft.util.math.MathHelper;
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import net.minecraft.util.math.RayTraceResult;
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import net.minecraft.util.math.Vec3d;
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/**
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* An animation that is associated with a particular {@link net.minecraft.item.EnumAction}. This animation will display
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* when a player is using an item with that action.
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* @author Electroblob
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* @since Wizardry 4.3
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* @see electroblob.wizardry.item.SpellActions
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*/
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public abstract class ActionAnimation extends Animation {
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private final EnumAction action;
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public ActionAnimation(EnumAction action){
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super(action.name());
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this.action = action;
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}
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@Override
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public boolean shouldDisplay(EntityPlayer player, boolean firstPerson){
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return !firstPerson && player.getItemInUseCount() > 0 && player.getActiveItemStack().getItemUseAction() == action;
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}
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/** Called from the client proxy to register all of wizardry's action animations. */
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public static void register(){
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PlayerAnimator.registerAnimation(new ActionAnimation(SpellActions.POINT){
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@Override
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public void setRotationAngles(EntityPlayer player, ModelBiped model, float partialTicks, boolean firstPerson){
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// Something (probably some sort of race condition) causes getActiveItemStack to sometimes be wrong
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if(player.getActiveItemStack() != player.getHeldItem(player.getActiveHand())) return;
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EnumHandSide side = WizardryUtilities.getSideForHand(player, player.getActiveHand());
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float pitch = (float)Math.toRadians(player.prevRotationPitch + (player.rotationPitch - player.prevRotationPitch) * partialTicks);
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float yaw = (float)Math.toRadians(player.prevRotationYawHead + (player.rotationYawHead - player.prevRotationYawHead) * partialTicks)
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- (float)Math.toRadians(player.prevRenderYawOffset + (player.renderYawOffset - player.prevRenderYawOffset) * partialTicks);
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float x = -((float)Math.PI / 2) + pitch + 0.2f;
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float y = (side == EnumHandSide.RIGHT ? -0.25f : 0.25f) + yaw;
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ModelRendererExtended arm = (ModelRendererExtended)getArmForSide(model, side);
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arm.setRotation(x, y, 0);
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}
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});
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PlayerAnimator.registerAnimation(new ActionAnimation(SpellActions.POINT_UP){
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@Override
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public void setRotationAngles(EntityPlayer player, ModelBiped model, float partialTicks, boolean firstPerson){
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if(player.getActiveItemStack() != player.getHeldItem(player.getActiveHand())) return;
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EnumHandSide side = WizardryUtilities.getSideForHand(player, player.getActiveHand());
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ModelRendererExtended arm = (ModelRendererExtended)getArmForSide(model, side);
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arm.addRotation(-2.2f, side == EnumHandSide.RIGHT ? 0.2f : -0.2f, 0);
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}
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});
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PlayerAnimator.registerAnimation(new ActionAnimation(SpellActions.POINT_DOWN){
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@Override
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public void setRotationAngles(EntityPlayer player, ModelBiped model, float partialTicks, boolean firstPerson){
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float tick = player.getItemInUseMaxCount() + partialTicks; // It's not the "max" use count at all!
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float y = Math.min(0.4f + tick * 0.05f, 0.7f);
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EnumHandSide side = WizardryUtilities.getSideForHand(player, player.getActiveHand());
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ModelRendererExtended arm = (ModelRendererExtended)getArmForSide(model, side);
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arm.addRotation(-0.2f, side == EnumHandSide.RIGHT ? y : -y, 0);
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}
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});
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PlayerAnimator.registerAnimation(new ActionAnimation(SpellActions.SUMMON){
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@Override
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public void setRotationAngles(EntityPlayer player, ModelBiped model, float partialTicks, boolean firstPerson){
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float tick = player.getItemInUseMaxCount() + partialTicks; // It's not the "max" use count at all!
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float x = -Math.min(0.4f + tick * 0.2f, 2f);
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((ModelRendererExtended)getArmForSide(model, EnumHandSide.RIGHT)).addRotation(x, 1.2f, 0);
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((ModelRendererExtended)getArmForSide(model, EnumHandSide.LEFT)).addRotation(x, -1.2f, 0);
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}
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});
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PlayerAnimator.registerAnimation(new ActionAnimation(SpellActions.GRAPPLE){
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@Override
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public void setRotationAngles(EntityPlayer player, ModelBiped model, float partialTicks, boolean firstPerson){
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WizardData data = WizardData.get(player);
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RayTraceResult hit = data.getVariable(Grapple.TARGET_KEY);
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if(hit == null || hit.typeOfHit == RayTraceResult.Type.MISS) return;
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Vec3d target = hit.hitVec;
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if(hit.entityHit instanceof EntityLivingBase){
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// If the target is an entity, we need to use the entity's centre rather than the original hit position
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// because the entity will have moved!
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target = new Vec3d(hit.entityHit.posX, hit.entityHit.getEntityBoundingBox().minY + hit.entityHit.height/2, hit.entityHit.posZ);
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}
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EnumHandSide side = WizardryUtilities.getSideForHand(player, player.getActiveHand());
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ModelRendererExtended arm = (ModelRendererExtended)getArmForSide(model, side);
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Vec3d direction = target.subtract(player.getPositionEyes(partialTicks));
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float yaw = player.prevRenderYawOffset + (player.renderYawOffset - player.prevRenderYawOffset) * partialTicks;
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float pitch = (float)MathHelper.atan2(MathHelper.sqrt(direction.x*direction.x + direction.z*direction.z), direction.y);
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float x = pitch - (float)Math.PI * 0.9f;
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float y = -(float)Math.toRadians(yaw) - (float)MathHelper.atan2(direction.x, direction.z);
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y += (side == EnumHandSide.RIGHT ? -0.25f : 0.25f);
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if(Math.abs(pitch) < 0.2f) y = arm.rotateAngleY;
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arm.setRotation(x, y, 0);
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}
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});
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PlayerAnimator.registerAnimation(new ActionAnimation(SpellActions.IMBUE){
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@Override
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public void setRotationAngles(EntityPlayer player, ModelBiped model, float partialTicks, boolean firstPerson){
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float tick = player.getItemInUseMaxCount() + partialTicks; // It's not the "max" use count at all!
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float z = Math.max(1.5f - tick * 0.1f, 0.8f);
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EnumHandSide side = WizardryUtilities.getSideForHand(player, player.getActiveHand());
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ModelRendererExtended arm = (ModelRendererExtended)getArmForSide(model, side);
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arm.addRotation(-1.2f, side == EnumHandSide.RIGHT ? -0.2f : 0.2f, side == EnumHandSide.RIGHT ? z : -z);
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if(!player.getHeldItem(WizardryUtilities.getHandForSide(player, side.opposite())).isEmpty()){
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((ModelRendererExtended)getArmForSide(model, side.opposite())).addRotation(-0.8f, side == EnumHandSide.LEFT ? 0.3f : -0.3f, 0);
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}
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}
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});
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PlayerAnimator.registerAnimation(new ActionAnimation(SpellActions.THRUST){
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@Override
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public void setRotationAngles(EntityPlayer player, ModelBiped model, float partialTicks, boolean firstPerson){
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if(player.getActiveItemStack() != player.getHeldItem(player.getActiveHand())) return;
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EnumHandSide side = WizardryUtilities.getSideForHand(player, player.getActiveHand());
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ModelRendererExtended arm = (ModelRendererExtended)getArmForSide(model, side);
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float y = side == EnumHandSide.RIGHT ? -0.6f : 0.6f;
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arm.addRotation(-1.2f, y, 0);
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if(player.getHeldItem(WizardryUtilities.getHandForSide(player, side.opposite())).isEmpty()){
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ModelRendererExtended otherArm = (ModelRendererExtended)getArmForSide(model, side.opposite());
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otherArm.setRotation(arm.rotateAngleX - 1.2f, -arm.rotateAngleY - y, otherArm.rotateAngleZ);
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}
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}
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});
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}
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}
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