be250e218ece62ee211e7cff8cc9eec55b63e49b
- Hooks into ModelRenderer by wrapping it in an extended version that allows modification of angles after the model has set them - Is compatible with pretty much everything, yay (even modded armour!) - Adds property overrides to ItemWand so that gets animated too - Adds a system for generating override models from a template at runtime so I don't have to duplicate all the wand models - Tweaks particles and ray spells so they line up with the end of the newly-animated wand - Fixes a long-standing bug where wand usage actions would stop immediately for all non-continuous spells
Wizardry

Source code for Electroblob's Wizardry, a Minecraft mod currently for versions 1.7.10, 1.10.2, 1.11.2, and 1.12.2. Wizardry adds an RPG-style system of magic spells to Minecraft with the aim of being as playable as possible. No crazy constructs, no perk trees, no complex recipes - simply find spell books, cast spells, and master the arcane!
Please read the guide for contributing before submitting an issue or a PR.
Links
CurseForge: https://minecraft.curseforge.com/projects/electroblobs-wizardry
Minecraft Forum thread: http://www.minecraftforum.net/forums/mapping-and-modding-java-edition/minecraft-mods/2818029-electroblobs-wizardry-the-expandable-rpg-magic-mod
Description
Source code for Electroblob's Wizardry, a Minecraft mod about magic, exploration and adventure. Open-source so other aspiring wizards (a.k.a. programmers 😎) can see the real magic! ✨ Just want to download and play? Head over to the CurseForge page via the link below:
Readme
21 MiB
Languages
Java
100%
