Add player animation system!
- Hooks into ModelRenderer by wrapping it in an extended version that allows modification of angles after the model has set them - Is compatible with pretty much everything, yay (even modded armour!) - Adds property overrides to ItemWand so that gets animated too - Adds a system for generating override models from a template at runtime so I don't have to duplicate all the wand models - Tweaks particles and ray spells so they line up with the end of the newly-animated wand - Fixes a long-standing bug where wand usage actions would stop immediately for all non-continuous spells
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@@ -308,11 +308,11 @@ public final class WizardryModels {
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if(location.getNamespace().equals(Wizardry.MODID)){
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IBakedModel original = event.getModelRegistry().getObject(location);
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if(location.getPath().contains("runestone") || location.getPath().contains("runestone_pedestal")){
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IBakedModel original = event.getModelRegistry().getObject(location);
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event.getModelRegistry().putObject(location, new BakedModelGlowingOverlay(original, "overlay"));
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}else if(location.getPath().contains("spectral_block")){
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IBakedModel original = event.getModelRegistry().getObject(location);
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event.getModelRegistry().putObject(location, new BakedModelGlowingOverlay(original, "spectral_block"));
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}
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}
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