Add player animation system!

- Hooks into ModelRenderer by wrapping it in an extended version that allows modification of angles after the model has set them
- Is compatible with pretty much everything, yay (even modded armour!)
- Adds property overrides to ItemWand so that gets animated too
- Adds a system for generating override models from a template at runtime so I don't have to duplicate all the wand models
- Tweaks particles and ray spells so they line up with the end of the newly-animated wand
- Fixes a long-standing bug where wand usage actions would stop immediately for all non-continuous spells
This commit is contained in:
Electroblob77
2020-05-09 20:17:15 +01:00
parent cf38a16f49
commit be250e218e
146 changed files with 1531 additions and 262 deletions
@@ -3,6 +3,7 @@ package electroblob.wizardry.spell;
import electroblob.wizardry.Settings;
import electroblob.wizardry.Wizardry;
import electroblob.wizardry.block.BlockCrystalOre;
import electroblob.wizardry.item.SpellActions;
import electroblob.wizardry.registry.WizardryItems;
import electroblob.wizardry.util.ParticleBuilder;
import electroblob.wizardry.util.RelativeFacing;
@@ -13,7 +14,6 @@ import net.minecraft.block.BlockOre;
import net.minecraft.block.BlockRedstoneOre;
import net.minecraft.entity.Entity;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.EnumAction;
import net.minecraft.item.ItemStack;
import net.minecraft.item.crafting.FurnaceRecipes;
import net.minecraft.util.EnumFacing;
@@ -22,7 +22,6 @@ import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Vec3d;
import net.minecraft.util.text.TextComponentTranslation;
import net.minecraft.world.World;
import org.apache.commons.lang3.tuple.Pair;
import java.util.Arrays;
import java.util.Comparator;
@@ -33,7 +32,7 @@ public class Divination extends Spell {
private static final float NUDGE_SPEED = 0.2f;
public Divination(){
super("divination", EnumAction.NONE, false);
super("divination", SpellActions.THRUST, false);
addProperties(RANGE);
}