Add player animation system!

- Hooks into ModelRenderer by wrapping it in an extended version that allows modification of angles after the model has set them
- Is compatible with pretty much everything, yay (even modded armour!)
- Adds property overrides to ItemWand so that gets animated too
- Adds a system for generating override models from a template at runtime so I don't have to duplicate all the wand models
- Tweaks particles and ray spells so they line up with the end of the newly-animated wand
- Fixes a long-standing bug where wand usage actions would stop immediately for all non-continuous spells
This commit is contained in:
Electroblob77
2020-05-09 20:17:15 +01:00
parent cf38a16f49
commit be250e218e
146 changed files with 1531 additions and 262 deletions
@@ -37,6 +37,7 @@ import net.minecraftforge.event.ForgeEventFactory;
import net.minecraftforge.fml.common.ObfuscationReflectionHelper;
import javax.annotation.Nullable;
import java.lang.reflect.Field;
import java.util.*;
import java.util.function.BiPredicate;
import java.util.function.Predicate;
@@ -793,6 +794,21 @@ public final class WizardryUtilities {
return hotbar;
}
/** Returns which {@link EnumHandSide} the given {@link EnumHand} is on for the given entity. */
public static EnumHandSide getSideForHand(EntityLivingBase entity, EnumHand hand){
return hand == EnumHand.MAIN_HAND ? entity.getPrimaryHand() : entity.getPrimaryHand().opposite();
}
/** Returns which {@link EnumHand} is on the given {@link EnumHandSide} for the given entity. */
public static EnumHand getHandForSide(EntityLivingBase entity, EnumHandSide side){
return side == entity.getPrimaryHand() ? EnumHand.MAIN_HAND : EnumHand.OFF_HAND;
}
/** Returns the opposite {@link EnumHand} to the one given. */
public static EnumHand getOpposite(EnumHand hand){
return hand == EnumHand.OFF_HAND ? EnumHand.MAIN_HAND : EnumHand.OFF_HAND;
}
/**
* Tests whether the specified player has any of the specified item in their entire inventory, including armour
* slots and offhand.
@@ -1008,4 +1024,15 @@ public final class WizardryUtilities {
// return iterator.next();
// }
/**
* Returns a list of all fields belonging to the given class and all those belonging to all of its superclasses.
* @param c The class to query
* @return The resulting {@link List} of fields
*/
public static List<Field> getAllFields(Class<?> c){
List<Field> fields = new ArrayList<>(Arrays.asList(c.getDeclaredFields()));
if(c.getSuperclass() != null) fields.addAll(getAllFields(c.getSuperclass()));
return fields;
}
}