Remove a bunch of deprecated methods

This commit is contained in:
Electroblob77
2020-05-12 23:09:48 +01:00
parent a97abd26d0
commit bfc23ce6f7
4 changed files with 1 additions and 154 deletions
@@ -75,39 +75,6 @@ public final class WizardryLoot {
}
/**
* Helper method which gets a spell id according to the standard weighting. The tier is a weighted random value; the
* actual spell within that tier is completely random. Will not return the id of a spell which has been disabled in
* the config. This is for simple stuff like chests and drops; more complex generators like wizard trades don't use
* this method.
* <p></p>
* For reference, the standard weighting is as follows: Novice: 60%, Apprentice: 25%, Advanced: 10%, Master: 5%
*
* @param random An instance of {@link Random} to use for RNG
* @param filter A {@link Predicate} specifying any requirements the chosen spell must fulfil
* @return A random spell id number, or -1 if no spell exists that satisfies the given filter
* @deprecated Everything uses loot tables now, I may remove this as some point
*/
@Deprecated
public static int getStandardWeightedRandomSpellId(Random random, Predicate<Spell> filter){
Tier tier = Tier.getWeightedRandomTier(random);
List<Spell> spells = Spell.getSpells(new Spell.TierElementFilter(tier, null));
spells.removeIf(filter.negate());
// Ensures the tier chosen actually has spells in it, and if not uses NOVICE instead.
if(spells.isEmpty()){
spells = Spell.getSpells(new Spell.TierElementFilter(Tier.NOVICE, null));
spells.removeIf(filter.negate());
}
if(spells.isEmpty()) return -1;
// Finds a random spell in the list and returns its id.
return spells.get(random.nextInt(spells.size())).metadata();
}
@SubscribeEvent
public static void onLootTableLoadEvent(LootTableLoadEvent event){
// General dungeon loot
@@ -211,7 +211,7 @@ public abstract class Spell extends IForgeRegistryEntry.Impl<Spell> implements C
this.sounds = createSounds();
this.id = nextSpellId++;
this.items(WizardryItems.spell_book, WizardryItems.scroll);
this.npcSelector((e, o) -> canBeCastByNPCs()); // Fallback to old behaviour until we remove it entirely
this.npcSelector((e, o) -> false);
}
// ========================================= Initialisation methods ===========================================
@@ -488,17 +488,6 @@ public abstract class Spell extends IForgeRegistryEntry.Impl<Spell> implements C
return npcSelector.test(npc, override);
}
/**
* Whether NPCs such as wizards can cast this spell. If you have overridden
* {@link Spell#cast(World, EntityLiving, EnumHand, int, EntityLivingBase, SpellModifiers)}, you should override
* this to return true.
* @deprecated Use the entity-sensitive version {@link Spell#canBeCastBy(EntityLiving, boolean)}.
*/
@Deprecated
public boolean canBeCastByNPCs(){
return false;
}
/**
* Whether the given dispenser can cast this spell. If you have overridden
* {@link Spell#cast(World, double, double, double, EnumFacing, int, int, SpellModifiers)}, you should override this
@@ -506,17 +495,6 @@ public abstract class Spell extends IForgeRegistryEntry.Impl<Spell> implements C
* @param dispenser The dispenser to query.
*/
public boolean canBeCastBy(TileEntityDispenser dispenser){
return canBeCastByDispensers();
}
/**
* Whether dispensers can cast this spell. If you have overridden
* {@link Spell#cast(World, double, double, double, EnumFacing, int, int, SpellModifiers)}, you should override this
* to return true.
* @deprecated Use the tileentity-sensitive version {@link Spell#canBeCastBy(TileEntityDispenser)}.
*/
@Deprecated
public boolean canBeCastByDispensers(){
return false;
}
@@ -250,27 +250,4 @@ public final class NBTExtras {
return false;
}
/**
* Returns an NBTTagCompound which contains only the given UUID, stored using
* {@link NBTTagCompound#setUniqueId(String, UUID)}. Allows for neater storage to NBTTagLists.
* @deprecated Use {@link net.minecraft.nbt.NBTUtil#createUUIDTag(UUID)}. Note that this will break backwards
* compatibility because it uses "M" and "L" instead of "uuidMost" and "uuidLeast".
*/
@Deprecated
public static NBTTagCompound UUIDtoTagCompound(UUID id){
NBTTagCompound tag = new NBTTagCompound();
tag.setUniqueId("uuid", id);
return tag;
}
/**
* Wrapper for {@link NBTTagCompound#getUniqueId(String)} which converts an NBTTagCompound directly to a UUID.
* Intended to be used as the inverse of {@link NBTExtras#UUIDtoTagCompound(UUID)}.
* @deprecated Use {@link net.minecraft.nbt.NBTUtil#getUUIDFromTag(NBTTagCompound)}. Note that this will break
* backwards compatibility because it uses "M" and "L" instead of "uuidMost" and "uuidLeast".
*/
@Deprecated
public static UUID tagCompoundToUUID(NBTTagCompound tag){
return tag.getUniqueId("uuid");
}
}
@@ -343,62 +343,6 @@ public final class WizardryUtilities {
return getNearestSurface(world, pos, EnumFacing.UP, range, true, SurfaceCriteria.COLLIDABLE);
}
/**
* Finds the nearest floor level to the given y coord within the range specified at the given x and z coords.
* As of Wizardry 4.2, this is now a wrapper for {@link WizardryUtilities#getNearestFloor(World, BlockPos, int)}
* which retains the old functionality (i.e. returning an {@code int}, with -1 as 'not found') for compatibility.
*
* @param world The world to search in
* @param pos The coordinates to search from
* @param range The maximum distance from the given y coordinate to search.
* @return The y coordinate of the closest floor level, or -1 if there is none. Returns the actual level of the
* floor as would be seen in the debug screen when the player is standing on it.
* @deprecated Use {@link WizardryUtilities#getNearestFloor(World, BlockPos, int)}; this method may be removed in
* future.
*/
// Since this is always a y-coordinate, the 'not found' value can just be any negative number.
@Deprecated
public static int getNearestFloorLevel(World world, BlockPos pos, int range){
Integer floor = getNearestFloor(world, pos, range);
return floor == null ? -1 : floor;
}
/**
* Finds the nearest floor level to the given y coord within the range specified at the given x and z coords. Only
* works if the block above the floor is actually air and the floor is solid or a liquid.
*
* @param world The world to search in
* @param pos The coordinates to search from
* @param range The maximum distance from the given y coordinate to search.
* @return The y coordinate of the closest floor level, or -1 if there is none. Returns the actual level of the
* floor as would be seen in the debug screen when the player is standing on it.
* @deprecated Use {@link WizardryUtilities#getNearestSurface(World, BlockPos, EnumFacing, int, boolean, SurfaceCriteria)};
* this method may be removed in future.
*/
@Deprecated
public static int getNearestFloorLevelB(World world, BlockPos pos, int range){
Integer floor = getNearestSurface(world, pos, EnumFacing.UP, range, true, SurfaceCriteria.SOLID_LIQUID_TO_AIR);
return floor == null ? -1 : floor;
}
/**
* Finds the nearest floor level to the given y coord within the range specified at the given x and z coords.
* Everything that is not air is treated as floor, even stuff that can't be walked on.
*
* @param world The world to search in
* @param pos The coordinates to search from
* @param range The maximum distance from the given y coordinate to search.
* @return The y coordinate of the closest floor level, or -1 if there is none. Returns the actual level of the
* floor as would be seen in the debug screen when the player is standing on it.
* @deprecated Use {@link WizardryUtilities#getNearestSurface(World, BlockPos, EnumFacing, int, boolean, SurfaceCriteria)};
* this method may be removed in future.
*/
@Deprecated
public static int getNearestFloorLevelC(World world, BlockPos pos, int range){
Integer floor = getNearestSurface(world, pos, EnumFacing.UP, range, true, SurfaceCriteria.NOT_AIR_TO_AIR);
return floor == null ? -1 : floor;
}
/**
* Gets a random position on the ground near the given entity within the specified horizontal and vertical ranges.
* Used to find a position to spawn entities in summoning spells.
@@ -984,25 +928,6 @@ public final class WizardryUtilities {
// Miscellaneous
// ===============================================================================================================
/**
* Verifies that the given string is a valid string representation of a UUID. More specifically, returns true if and
* only if the given string is not null and matches the regular expression:
* <p></p>
* <center><code>/^[0-9a-fA-F]{8}-[0-9a-fA-F]{4}-[0-9a-fA-F]{4}-[0-9a-fA-F]{4}-[0-9a-fA-F]{12}$/<p></code></center>
* which is the regex equivalent of the standard string representation of a UUID as described in
* {@link UUID#toString()}. This method is intended to be used as a check to prevent an
* {@link IllegalArgumentException} from occurring when calling {@link UUID#fromString(String)}.
*
* @param string The string to be checked
* @return Whether the given string is a valid string representation of a UUID
* @deprecated UUIDs can now be stored in NBT directly; use that in preference to storing them as strings.
*/
@Deprecated
public static boolean verifyUUIDString(String string){
return string != null
&& string.matches("/^[0-9a-fA-F]{8}-[0-9a-fA-F]{4}-[0-9a-fA-F]{4}-[0-9a-fA-F]{4}-[0-9a-fA-F]{12}$/");
}
/**
* Flattens the given nested collection. The returned collection is an unmodifiable collection of all the elements
* contained within all of the sub-collections of the given nested collection.