Remove a bunch of deprecated methods

This commit is contained in:
Electroblob77
2020-05-12 23:09:48 +01:00
parent a97abd26d0
commit bfc23ce6f7
4 changed files with 1 additions and 154 deletions
@@ -343,62 +343,6 @@ public final class WizardryUtilities {
return getNearestSurface(world, pos, EnumFacing.UP, range, true, SurfaceCriteria.COLLIDABLE);
}
/**
* Finds the nearest floor level to the given y coord within the range specified at the given x and z coords.
* As of Wizardry 4.2, this is now a wrapper for {@link WizardryUtilities#getNearestFloor(World, BlockPos, int)}
* which retains the old functionality (i.e. returning an {@code int}, with -1 as 'not found') for compatibility.
*
* @param world The world to search in
* @param pos The coordinates to search from
* @param range The maximum distance from the given y coordinate to search.
* @return The y coordinate of the closest floor level, or -1 if there is none. Returns the actual level of the
* floor as would be seen in the debug screen when the player is standing on it.
* @deprecated Use {@link WizardryUtilities#getNearestFloor(World, BlockPos, int)}; this method may be removed in
* future.
*/
// Since this is always a y-coordinate, the 'not found' value can just be any negative number.
@Deprecated
public static int getNearestFloorLevel(World world, BlockPos pos, int range){
Integer floor = getNearestFloor(world, pos, range);
return floor == null ? -1 : floor;
}
/**
* Finds the nearest floor level to the given y coord within the range specified at the given x and z coords. Only
* works if the block above the floor is actually air and the floor is solid or a liquid.
*
* @param world The world to search in
* @param pos The coordinates to search from
* @param range The maximum distance from the given y coordinate to search.
* @return The y coordinate of the closest floor level, or -1 if there is none. Returns the actual level of the
* floor as would be seen in the debug screen when the player is standing on it.
* @deprecated Use {@link WizardryUtilities#getNearestSurface(World, BlockPos, EnumFacing, int, boolean, SurfaceCriteria)};
* this method may be removed in future.
*/
@Deprecated
public static int getNearestFloorLevelB(World world, BlockPos pos, int range){
Integer floor = getNearestSurface(world, pos, EnumFacing.UP, range, true, SurfaceCriteria.SOLID_LIQUID_TO_AIR);
return floor == null ? -1 : floor;
}
/**
* Finds the nearest floor level to the given y coord within the range specified at the given x and z coords.
* Everything that is not air is treated as floor, even stuff that can't be walked on.
*
* @param world The world to search in
* @param pos The coordinates to search from
* @param range The maximum distance from the given y coordinate to search.
* @return The y coordinate of the closest floor level, or -1 if there is none. Returns the actual level of the
* floor as would be seen in the debug screen when the player is standing on it.
* @deprecated Use {@link WizardryUtilities#getNearestSurface(World, BlockPos, EnumFacing, int, boolean, SurfaceCriteria)};
* this method may be removed in future.
*/
@Deprecated
public static int getNearestFloorLevelC(World world, BlockPos pos, int range){
Integer floor = getNearestSurface(world, pos, EnumFacing.UP, range, true, SurfaceCriteria.NOT_AIR_TO_AIR);
return floor == null ? -1 : floor;
}
/**
* Gets a random position on the ground near the given entity within the specified horizontal and vertical ranges.
* Used to find a position to spawn entities in summoning spells.
@@ -984,25 +928,6 @@ public final class WizardryUtilities {
// Miscellaneous
// ===============================================================================================================
/**
* Verifies that the given string is a valid string representation of a UUID. More specifically, returns true if and
* only if the given string is not null and matches the regular expression:
* <p></p>
* <center><code>/^[0-9a-fA-F]{8}-[0-9a-fA-F]{4}-[0-9a-fA-F]{4}-[0-9a-fA-F]{4}-[0-9a-fA-F]{12}$/<p></code></center>
* which is the regex equivalent of the standard string representation of a UUID as described in
* {@link UUID#toString()}. This method is intended to be used as a check to prevent an
* {@link IllegalArgumentException} from occurring when calling {@link UUID#fromString(String)}.
*
* @param string The string to be checked
* @return Whether the given string is a valid string representation of a UUID
* @deprecated UUIDs can now be stored in NBT directly; use that in preference to storing them as strings.
*/
@Deprecated
public static boolean verifyUUIDString(String string){
return string != null
&& string.matches("/^[0-9a-fA-F]{8}-[0-9a-fA-F]{4}-[0-9a-fA-F]{4}-[0-9a-fA-F]{4}-[0-9a-fA-F]{12}$/");
}
/**
* Flattens the given nested collection. The returned collection is an unmodifiable collection of all the elements
* contained within all of the sub-collections of the given nested collection.