Add frost barrier spell

This commit is contained in:
Electroblob77
2020-09-27 17:48:37 +01:00
parent a72ac33768
commit c05f4001fd
18 changed files with 426 additions and 19 deletions
@@ -817,6 +817,7 @@ public class ClientProxy extends CommonProxy {
RenderingRegistry.registerEntityRenderingHandler(EntityRadiantTotem.class, RenderRadiantTotem::new);
RenderingRegistry.registerEntityRenderingHandler(EntityBoulder.class, RenderBoulder::new);
RenderingRegistry.registerEntityRenderingHandler(EntityWitheringTotem.class, RenderWitheringTotem::new);
RenderingRegistry.registerEntityRenderingHandler(EntityIceBarrier.class, RenderIceBarrier::new);
//RenderingRegistry.registerEntityRenderingHandler(EntityContainmentField.class, RenderContainmentField::new);
// Stuff that doesn't render
@@ -0,0 +1,35 @@
package electroblob.wizardry.client.model;
import net.minecraft.client.model.ModelBase;
import net.minecraft.client.model.ModelBox;
import net.minecraft.client.model.ModelRenderer;
import net.minecraft.entity.Entity;
// Made with Blockbench 3.5.4
public class ModelIceBarrier extends ModelBase {
private final ModelRenderer mainGroup;
public ModelIceBarrier(){
textureWidth = 64;
textureHeight = 64;
mainGroup = new ModelRenderer(this);
mainGroup.setRotationPoint(0.0F, 24.0F, 0.0F);
setRotationAngle(mainGroup, 0.0F, 0.0F, 0.7854F);
mainGroup.cubeList.add(new ModelBox(mainGroup, 0, 0, -14.5F, -14.5F, -1.5F, 29, 29, 3, 0.0F, false));
mainGroup.cubeList.add(new ModelBox(mainGroup, 0, 32, -9.0F, -9.0F, -4.0F, 18, 18, 8, 0.0F, false));
}
@Override
public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) {
mainGroup.render(f5);
}
public void setRotationAngle(ModelRenderer modelRenderer, float x, float y, float z) {
modelRenderer.rotateAngleX = x;
modelRenderer.rotateAngleY = y;
modelRenderer.rotateAngleZ = z;
}
}
@@ -0,0 +1,50 @@
package electroblob.wizardry.client.renderer.entity;
import electroblob.wizardry.Wizardry;
import electroblob.wizardry.client.model.ModelIceBarrier;
import electroblob.wizardry.entity.construct.EntityIceBarrier;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.entity.Render;
import net.minecraft.client.renderer.entity.RenderManager;
import net.minecraft.util.ResourceLocation;
public class RenderIceBarrier extends Render<EntityIceBarrier> {
private static final ResourceLocation TEXTURE = new ResourceLocation(Wizardry.MODID, "textures/entity/ice_barrier.png");
private ModelIceBarrier model = new ModelIceBarrier();
public RenderIceBarrier(RenderManager manager){
super(manager);
}
@Override
public void doRender(EntityIceBarrier entity, double x, double y, double z, float yaw, float partialTicks){
GlStateManager.pushMatrix();
GlStateManager.translate(x, y + entity.height/2, z);
GlStateManager.rotate(180, 0F, 0F, 1F);
GlStateManager.rotate(yaw, 0, 1, 0);
//GlStateManager.rotate(entity.prevRotationPitch + (entity.rotationPitch - entity.prevRotationPitch) * partialTicks, 0, 0, 1);
GlStateManager.translate(0, -entity.height/2 - 0.3, 0);
// Pass in -1 for the lifetime as the boulder crumbles when the time expires
// float s = DrawingUtils.smoothScaleFactor(-1, entity.ticksExisted, partialTicks, 10, 10);
float s = entity.getSizeMultiplier();
GlStateManager.scale(s, s, s);
// GlStateManager.translate(0, 0.875, 0); // No idea why it starts 7/8 of a block too low, but it does
this.bindTexture(TEXTURE);
model.render(entity, 0, 0, 0, 0, 0, 0.0625f);
GlStateManager.popMatrix();
}
@Override
protected ResourceLocation getEntityTexture(EntityIceBarrier entity){
return TEXTURE;
}
}
@@ -0,0 +1,157 @@
package electroblob.wizardry.entity.construct;
import electroblob.wizardry.entity.ICustomHitbox;
import electroblob.wizardry.registry.WizardrySounds;
import net.minecraft.entity.Entity;
import net.minecraft.entity.MoverType;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.DamageSource;
import net.minecraft.util.math.AxisAlignedBB;
import net.minecraft.util.math.MathHelper;
import net.minecraft.util.math.Vec3d;
import net.minecraft.world.World;
public class EntityIceBarrier extends EntityScaledConstruct implements ICustomHitbox {
private static final double THICKNESS = 0.4;
private int delay = 0;
public EntityIceBarrier(World world){
super(world);
this.setSize(1.8f, 1.05f);
}
public void setDelay(int delay){
this.delay = delay;
this.lifetime += delay;
}
@Override
public void setRotation(float yaw, float pitch){
super.setRotation(yaw, pitch);
float a = MathHelper.cos((float)Math.toRadians(rotationYaw));
float b = MathHelper.sin((float)Math.toRadians(rotationYaw));
double x = width/2 * a + THICKNESS/2 * b;
double z = width/2 * b + THICKNESS/2 * a;
setEntityBoundingBox(new AxisAlignedBB(this.posX - x, this.posY, this.posZ - z, this.posX + x, this.posY + height, this.posZ + z));
}
@Override
public boolean canBeCollidedWith(){
return true;
}
@Override
public void onUpdate(){
// Bit of a cheat but it's easier than trying to sync FrostBarrier#addConstructExtras
if(world.isRemote && firstUpdate){
setRotation(rotationYaw, rotationPitch);
setSizeMultiplier(sizeMultiplier);
}
this.prevPosX = posX;
this.prevPosY = posY;
this.prevPosZ = posZ;
if(!world.isRemote){
double extensionSpeed = 0;
if(lifetime - this.ticksExisted < 20){
extensionSpeed = -0.01 * (this.ticksExisted - (lifetime - 20)) * sizeMultiplier;
}else if(ticksExisted > 3 + delay){
extensionSpeed = 0;
}else if(ticksExisted > delay){
extensionSpeed = 0.5 * sizeMultiplier;
}
this.move(MoverType.SELF, 0, extensionSpeed, 0);
}
if(ticksExisted == delay + 1) this.playSound(WizardrySounds.ENTITY_ICE_BARRIER_EXTEND, 1, 1.5f);
super.onUpdate();
Vec3d look = this.getLookVec();
for(Entity entity : world.getEntitiesWithinAABBExcludingEntity(this, getEntityBoundingBox().grow(2))){
if(entity instanceof EntityMagicConstruct) continue;
if(!entity.getEntityBoundingBox().intersects(this.getEntityBoundingBox())) continue;
double perpendicularDist = getSignedPerpendicularDistance(entity.getPositionVector());
if(Math.abs(perpendicularDist) < entity.width/2 + THICKNESS/2){
double velocity = 0.25 * Math.signum(perpendicularDist);
entity.addVelocity(velocity * look.x, 0, velocity * look.z);
}
}
}
@Override
public boolean isBurning(){
return false;
}
@Override
public boolean attackEntityFrom(DamageSource source, float amount){
this.playSound(WizardrySounds.ENTITY_ICE_BARRIER_DEFLECT, 0.7f, 2.5f);
return super.attackEntityFrom(source, amount);
}
// @Override
// public int getBrightnessForRender(){
// return 15728880;
// }
@Override
protected void readEntityFromNBT(NBTTagCompound nbt){
super.readEntityFromNBT(nbt);
delay = nbt.getInteger("delay");
}
@Override
protected void writeEntityToNBT(NBTTagCompound nbt){
super.writeEntityToNBT(nbt);
nbt.setInteger("delay", delay);
}
@Override
public Vec3d calculateIntercept(Vec3d origin, Vec3d endpoint, float fuzziness){
// Calculate the point at which the line intersects the barrier plane
Vec3d vec = endpoint.subtract(origin);
double perpendicularDist = getPerpendicularDistance(origin);
double perpendicularDist2 = getPerpendicularDistance(endpoint);
Vec3d intercept = origin.add(vec.scale(perpendicularDist / (perpendicularDist + perpendicularDist2)));
// This seems to be all over the palce, but the calculation MUST be right because it works for entity collisions!
// world.spawnParticle(EnumParticleTypes.END_ROD, intercept.x, intercept.y, intercept.z, 0, 0, 0);
// If the point is within the hitbox (expanded by the fuzziness), it was a hit
return getEntityBoundingBox().grow(fuzziness).contains(intercept) ? intercept : null;
}
@Override
public boolean contains(Vec3d point){
return this.getEntityBoundingBox().contains(point) && getPerpendicularDistance(point) < THICKNESS/2;
}
private double getPerpendicularDistance(Vec3d point){
return Math.abs(getSignedPerpendicularDistance(point));
}
private double getSignedPerpendicularDistance(Vec3d point){
Vec3d look = this.getLookVec();
Vec3d delta = new Vec3d(point.x - this.posX, 0, point.z - this.posZ);
double dist = delta.length();
float angle = (float)(delta.dotProduct(look) / dist);
return dist * MathHelper.sin(angle);
}
}
@@ -240,6 +240,8 @@ public final class Spells {
// Wizardry 4.3 spells
public static final Spell frost_barrier = placeholder();
public static final Spell blinding_flash = placeholder();
public static final Spell mark_sacrifice = placeholder();
@@ -453,6 +455,8 @@ public final class Spells {
// Wizardry 4.3 spells
registry.register(new FrostBarrier());
registry.register(new BlindingFlash());
registry.register(new MarkSacrifice());
@@ -162,6 +162,7 @@ public class WizardryEntities {
registry.register(createEntry(EntityTornado.class, "tornado") .tracker(160, 3, false).build());
registry.register(createEntry(EntityIceSpike.class, "ice_spike") .tracker(160, 1, true).build());
registry.register(createEntry(EntityBoulder.class, "boulder") .tracker(160, 1, true).build()); // Vertical velocity is not constant
registry.register(createEntry(EntityIceBarrier.class, "ice_barrier") .tracker(160, 1, true).build());
}
@@ -66,6 +66,8 @@ public final class WizardrySounds {
public static final SoundEvent ENTITY_HAMMER_THROW = createSound("entity.hammer.throw");
public static final SoundEvent ENTITY_HAMMER_LAND = createSound("entity.hammer.land");
public static final SoundEvent ENTITY_HEAL_AURA_AMBIENT = createSound("entity.heal_aura.ambient");
public static final SoundEvent ENTITY_ICE_BARRIER_DEFLECT = createSound("entity.ice_barrier.deflect");
public static final SoundEvent ENTITY_ICE_BARRIER_EXTEND = createSound("entity.ice_barrier.extend");
public static final SoundEvent ENTITY_ICE_SPIKE_EXTEND = createSound("entity.ice_spike.extend");
public static final SoundEvent ENTITY_LIGHTNING_SIGIL_TRIGGER = createSound("entity.lightning_sigil.trigger");
public static final SoundEvent ENTITY_METEOR_FALLING = createSound("entity.meteor.falling");
@@ -23,8 +23,7 @@ public class Boulder extends SpellConstruct<EntityBoulder> {
protected void addConstructExtras(EntityBoulder construct, EnumFacing side, EntityLivingBase caster, SpellModifiers modifiers){
float speed = getProperty(SPEED).floatValue();
// Unlike tornado, boulder always has the same speed
Vec3d direction = caster == null ? new Vec3d(side.getDirectionVec())
: GeometryUtils.replaceComponent(caster.getLookVec(), Axis.Y, 0).normalize();
Vec3d direction = caster == null ? new Vec3d(side.getDirectionVec()) : GeometryUtils.horizontalise(caster.getLookVec());
construct.setHorizontalVelocity(direction.x * speed, direction.z * speed);
construct.rotationYaw = caster == null ? side.getHorizontalAngle() : caster.rotationYaw;
double yOffset = caster == null ? 0 : 1.6;
@@ -11,7 +11,6 @@ import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.projectile.EntityEvokerFangs;
import net.minecraft.tileentity.TileEntityDispenser;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumFacing.Axis;
import net.minecraft.util.EnumHand;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.MathHelper;
@@ -42,8 +41,7 @@ public class Fangs extends Spell {
@Override
public boolean cast(World world, EntityPlayer caster, EnumHand hand, int ticksInUse, SpellModifiers modifiers){
if(!spawnFangs(world, caster.getPositionVector(),
GeometryUtils.replaceComponent(caster.getLookVec(), Axis.Y, 0).normalize(), caster, modifiers)) return false;
if(!spawnFangs(world, caster.getPositionVector(), GeometryUtils.horizontalise(caster.getLookVec()), caster, modifiers)) return false;
this.playSound(world, caster, ticksInUse, -1, modifiers);
return true;
}
@@ -0,0 +1,129 @@
package electroblob.wizardry.spell;
import electroblob.wizardry.constants.Constants;
import electroblob.wizardry.entity.construct.EntityIceBarrier;
import electroblob.wizardry.item.SpellActions;
import electroblob.wizardry.registry.WizardryItems;
import electroblob.wizardry.util.BlockUtils;
import electroblob.wizardry.util.GeometryUtils;
import electroblob.wizardry.util.SpellModifiers;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumFacing.Axis;
import net.minecraft.util.EnumHand;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.MathHelper;
import net.minecraft.util.math.Vec3d;
import net.minecraft.world.World;
import javax.annotation.Nullable;
import java.util.ArrayList;
import java.util.List;
public class FrostBarrier extends Spell {
private static final double BARRIER_DISTANCE = 2;
private static final double BARRIER_ARC_RADIUS = 10;
private static final double BARRIER_SPACING = 1.4;
public FrostBarrier(){
super("frost_barrier", SpellActions.SUMMON, false);
this.npcSelector((e, o) -> true);
addProperties(DURATION);
}
@Override
public boolean requiresPacket(){
return false;
}
@Override
public boolean cast(World world, EntityPlayer caster, EnumHand hand, int ticksInUse, SpellModifiers modifiers){
if(caster.onGround){
if(!createBarriers(world, caster.getPositionVector(), caster.getLookVec(), caster, modifiers)) return false;
this.playSound(world, caster, ticksInUse, -1, modifiers);
return true;
}
return false;
}
@Override
public boolean cast(World world, EntityLiving caster, EnumHand hand, int ticksInUse, EntityLivingBase target, SpellModifiers modifiers){
if(caster.onGround){
if(!createBarriers(world, caster.getPositionVector(), target.getPositionVector().subtract(caster.getPositionVector()),
caster, modifiers)) return false;
this.playSound(world, caster, ticksInUse, -1, modifiers);
return true;
}
return false;
}
@Override
public boolean cast(World world, double x, double y, double z, EnumFacing direction, int ticksInUse, int duration, SpellModifiers modifiers){
if(!createBarriers(world, new Vec3d(x, y, z), new Vec3d(direction.getDirectionVec()), null, modifiers)) return false;
// This MUST be the coordinates of the actual dispenser, so we need to offset it
this.playSound(world, x - direction.getXOffset(), y - direction.getYOffset(), z - direction.getZOffset(), ticksInUse, duration, modifiers);
return true;
}
private boolean createBarriers(World world, Vec3d origin, Vec3d direction, @Nullable EntityLivingBase caster, SpellModifiers modifiers){
if(!world.isRemote){
direction = GeometryUtils.horizontalise(direction);
Vec3d centre = origin.add(direction.scale(BARRIER_DISTANCE - BARRIER_ARC_RADIUS)); // Arc centred behind caster
// Don't spawn them yet or the anti-overlap will prevent the rest from spawning
List<EntityIceBarrier> barriers = new ArrayList<>();
int barrierCount = 1 + Math.max(1, (int)((modifiers.get(SpellModifiers.POTENCY) - 1) / Constants.POTENCY_INCREASE_PER_TIER + 0.5f));
for(int i = 0; i < barrierCount; i++){
EntityIceBarrier barrier = createBarrier(world, centre, direction.rotateYaw((float)(BARRIER_SPACING / BARRIER_ARC_RADIUS) * i), caster, modifiers, barrierCount, i);
if(barrier != null) barriers.add(barrier);
if(i == 0) continue; // Only one in the middle
barrier = createBarrier(world, centre, direction.rotateYaw(-(float)(BARRIER_SPACING / BARRIER_ARC_RADIUS) * i), caster, modifiers, barrierCount, i);
if(barrier != null) barriers.add(barrier);
}
if(barriers.isEmpty()) return false;
barriers.forEach(world::spawnEntity); // Finally spawn them all
}
return true;
}
private EntityIceBarrier createBarrier(World world, Vec3d centre, Vec3d direction, @Nullable EntityLivingBase caster, SpellModifiers modifiers, int barrierCount, int index){
Vec3d position = centre.add(direction.scale(BARRIER_ARC_RADIUS));
Integer floor = BlockUtils.getNearestFloor(world, new BlockPos(position), 3);
if(floor == null) return null;
position = GeometryUtils.replaceComponent(position, Axis.Y, floor);
float scale = 1.5f - (float)index/barrierCount * 0.5f;
double yOffset = 1.5 * scale;
EntityIceBarrier barrier = new EntityIceBarrier(world);
barrier.setPosition(position.x, position.y - yOffset, position.z);
barrier.setCaster(caster);
barrier.lifetime = (int)(getProperty(DURATION).floatValue() * modifiers.get(WizardryItems.duration_upgrade));
barrier.damageMultiplier = modifiers.get(SpellModifiers.POTENCY);
barrier.setRotation((float)Math.toDegrees(MathHelper.atan2(-direction.x, direction.z)), barrier.rotationPitch);
barrier.setSizeMultiplier(scale);
barrier.setDelay(1 + 3 * index); // Delay 0 seems to move it down 1 block, no idea why
if(!world.getEntitiesWithinAABB(barrier.getClass(), barrier.getEntityBoundingBox().offset(0, yOffset, 0)).isEmpty()) return null;
return barrier;
}
}
@@ -100,6 +100,13 @@ public final class GeometryUtils {
return new Vec3i(components[0], components[1], components[2]);
}
/**
* Returns a normalised {@link Vec3d} with the same yaw angle as the given vector, but with a y component of zero.
*/
public static Vec3d horizontalise(Vec3d vec){
return replaceComponent(vec, Axis.Y, 0).normalize();
}
/**
* Returns an array of {@code Vec3d} objects representing the vertices of the given bounding box.
* @param box The bounding box whose vertices are to be returned.
@@ -58,20 +58,15 @@ public final class SpellModifiers {
syncedMultiplierMap = new HashMap<>();
}
// /** Returns a deep copy of this {@code SpellModifiers} object. */
// @Override
// public SpellModifiers clone(){
// SpellModifiers clone;
// try {
// clone = (SpellModifiers)super.clone();
// }catch(CloneNotSupportedException e){
// Wizardry.logger.error("Whaaaaat?!", e);
// return null;
// }
// clone.multiplierMap = new HashMap<>(this.multiplierMap);
// clone.syncedMultiplierMap = new HashMap<>(this.syncedMultiplierMap);
// return clone;
// }
private SpellModifiers(Map<String, Float> multiplierMap, Map<String, Float> syncedMultiplierMap){
this.multiplierMap = multiplierMap;
this.syncedMultiplierMap = syncedMultiplierMap;
}
/** Returns a deep copy (with copies of the underlying maps) of this {@code SpellModifiers} object. */
public SpellModifiers copy(){
return new SpellModifiers(new HashMap<>(this.multiplierMap), new HashMap<>(this.syncedMultiplierMap));
}
/**
* Adds the given multiplier to this SpellModifiers object, using the string identifier that the given wand upgrade
@@ -829,6 +829,7 @@ spell.ebwizardry\:forest_of_thorns=Forest of Thorns
spell.ebwizardry\:freeze=Freeze
spell.ebwizardry\:freezing_weapon=Freezing Weapon
spell.ebwizardry\:frost_axe=Frost Axe
spell.ebwizardry\:frost_barrier=Frost Barrier
spell.ebwizardry\:frost_ray=Frost Ray
spell.ebwizardry\:frost_sigil=Frost Sigil
spell.ebwizardry\:frost_step=Frost Step
@@ -1012,6 +1013,7 @@ spell.ebwizardry\:forest_of_thorns.desc=Amidst the wood lies a hidden glade,\nIn
spell.ebwizardry\:freeze.desc=Freezes the target for 10 seconds. Will also freeze water and create snow on the ground.
spell.ebwizardry\:freezing_weapon.desc=Temporarily imbues the first weapon on the caster's hotbar with the power of frost, causing it to freeze its victims. The magic wears off after 45 seconds.
spell.ebwizardry\:frost_axe.desc=Creates a frozen axe which freezes enemies when hit. Lasts for 30 seconds.
spell.ebwizardry\:frost_barrier.desc=Creates a barricade of ice in front of the caster that shields them from incoming attacks. The barrier lasts for 20 seconds.
spell.ebwizardry\:frost_ray.desc=Creates a stream of frost in the direction you are pointing which slows and continually damages targets.
spell.ebwizardry\:frost_sigil.desc=Places a magical ice trap on the ground which damages and freezes the creature that triggers it.
spell.ebwizardry\:frost_step.desc=Allows the caster to freeze water as they walk for 30 seconds.
@@ -829,6 +829,7 @@ spell.ebwizardry\:forest_of_thorns=Forest of Thorns
spell.ebwizardry\:freeze=Freeze
spell.ebwizardry\:freezing_weapon=Freezing Weapon
spell.ebwizardry\:frost_axe=Frost Axe
spell.ebwizardry\:frost_barrier=Frost Barrier
spell.ebwizardry\:frost_ray=Frost Ray
spell.ebwizardry\:frost_sigil=Frost Sigil
spell.ebwizardry\:frost_step=Frost Step
@@ -1012,6 +1013,7 @@ spell.ebwizardry\:forest_of_thorns.desc=Amidst the wood lies a hidden glade,\nIn
spell.ebwizardry\:freeze.desc=Freezes the target for 10 seconds. Will also freeze water and create snow on the ground.
spell.ebwizardry\:freezing_weapon.desc=Temporarily imbues the first weapon on the caster's hotbar with the power of frost, causing it to freeze its victims. The magic wears off after 45 seconds.
spell.ebwizardry\:frost_axe.desc=Creates a frozen axe which freezes enemies when hit. Lasts for 30 seconds.
spell.ebwizardry\:frost_barrier.desc=Creates a barricade of ice in front of the caster that shields them from incoming attacks. The barrier lasts for 20 seconds.
spell.ebwizardry\:frost_ray.desc=Creates a stream of frost in the direction you are pointing which slows and continually damages targets.
spell.ebwizardry\:frost_sigil.desc=Places a magical ice trap on the ground which damages and freezes the creature that triggers it.
spell.ebwizardry\:frost_step.desc=Allows the caster to freeze water as they walk for 30 seconds.
@@ -37,6 +37,8 @@
"entity.hammer.throw": {"category": "spells", "sounds": ["random/bow"]},
"entity.hammer.land": {"category": "spells", "sounds": ["random/anvil_land"]},
"entity.heal_aura.ambient": {"category": "spells", "sounds": ["ebwizardry:sparkle"]},
"entity.ice_barrier.deflect": {"category": "spells", "sounds": ["random/anvil_land"]},
"entity.ice_barrier.extend": {"category": "spells", "sounds": ["ebwizardry:slice"]},
"entity.ice_spike.extend": {"category": "spells", "sounds": ["ebwizardry:slice"]},
"entity.lightning_sigil.trigger": {"category": "spells", "sounds": ["ebwizardry:arc1", "ebwizardry:arc2", "ebwizardry:arc3"]},
"entity.meteor.falling": {"category": "spells", "sounds": ["ebwizardry:flames_loop"]},
@@ -196,6 +198,7 @@
"spell.freeze": {"category": "spells", "sounds": ["ebwizardry:ice"]},
"spell.freezing_weapon": {"category": "spells", "sounds": ["ebwizardry:buff"]},
"spell.frost_axe": {"category": "spells", "sounds": ["ebwizardry:buff"]},
"spell.frost_barrier": {"category": "spells", "sounds": []},
"spell.frost_ray.start": {"category": "spells", "sounds": ["ebwizardry:frost_start"]},
"spell.frost_ray.loop": {"category": "spells", "sounds": ["ebwizardry:frost_loop"]},
"spell.frost_ray.end": {"category": "spells", "sounds": ["ebwizardry:frost_end"]},
@@ -0,0 +1,22 @@
{
"enabled": {
"book": true,
"scroll": true,
"wands": true,
"npcs": true,
"dispensers": true,
"commands": true,
"treasure": true,
"trades": true,
"looting": true
},
"tier": "apprentice",
"element": "ice",
"type": "defence",
"cost": 20,
"chargeup": 0,
"cooldown": 50,
"base_properties": {
"duration": 400
}
}
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