Add frost barrier spell
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@@ -817,6 +817,7 @@ public class ClientProxy extends CommonProxy {
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RenderingRegistry.registerEntityRenderingHandler(EntityRadiantTotem.class, RenderRadiantTotem::new);
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RenderingRegistry.registerEntityRenderingHandler(EntityBoulder.class, RenderBoulder::new);
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RenderingRegistry.registerEntityRenderingHandler(EntityWitheringTotem.class, RenderWitheringTotem::new);
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RenderingRegistry.registerEntityRenderingHandler(EntityIceBarrier.class, RenderIceBarrier::new);
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//RenderingRegistry.registerEntityRenderingHandler(EntityContainmentField.class, RenderContainmentField::new);
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// Stuff that doesn't render
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@@ -0,0 +1,35 @@
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package electroblob.wizardry.client.model;
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import net.minecraft.client.model.ModelBase;
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import net.minecraft.client.model.ModelBox;
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import net.minecraft.client.model.ModelRenderer;
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import net.minecraft.entity.Entity;
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// Made with Blockbench 3.5.4
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public class ModelIceBarrier extends ModelBase {
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private final ModelRenderer mainGroup;
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public ModelIceBarrier(){
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textureWidth = 64;
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textureHeight = 64;
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mainGroup = new ModelRenderer(this);
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mainGroup.setRotationPoint(0.0F, 24.0F, 0.0F);
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setRotationAngle(mainGroup, 0.0F, 0.0F, 0.7854F);
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mainGroup.cubeList.add(new ModelBox(mainGroup, 0, 0, -14.5F, -14.5F, -1.5F, 29, 29, 3, 0.0F, false));
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mainGroup.cubeList.add(new ModelBox(mainGroup, 0, 32, -9.0F, -9.0F, -4.0F, 18, 18, 8, 0.0F, false));
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}
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@Override
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public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) {
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mainGroup.render(f5);
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}
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public void setRotationAngle(ModelRenderer modelRenderer, float x, float y, float z) {
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modelRenderer.rotateAngleX = x;
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modelRenderer.rotateAngleY = y;
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modelRenderer.rotateAngleZ = z;
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}
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}
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@@ -0,0 +1,50 @@
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package electroblob.wizardry.client.renderer.entity;
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import electroblob.wizardry.Wizardry;
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import electroblob.wizardry.client.model.ModelIceBarrier;
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import electroblob.wizardry.entity.construct.EntityIceBarrier;
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import net.minecraft.client.renderer.GlStateManager;
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import net.minecraft.client.renderer.entity.Render;
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import net.minecraft.client.renderer.entity.RenderManager;
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import net.minecraft.util.ResourceLocation;
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public class RenderIceBarrier extends Render<EntityIceBarrier> {
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private static final ResourceLocation TEXTURE = new ResourceLocation(Wizardry.MODID, "textures/entity/ice_barrier.png");
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private ModelIceBarrier model = new ModelIceBarrier();
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public RenderIceBarrier(RenderManager manager){
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super(manager);
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}
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@Override
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public void doRender(EntityIceBarrier entity, double x, double y, double z, float yaw, float partialTicks){
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GlStateManager.pushMatrix();
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GlStateManager.translate(x, y + entity.height/2, z);
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GlStateManager.rotate(180, 0F, 0F, 1F);
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GlStateManager.rotate(yaw, 0, 1, 0);
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//GlStateManager.rotate(entity.prevRotationPitch + (entity.rotationPitch - entity.prevRotationPitch) * partialTicks, 0, 0, 1);
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GlStateManager.translate(0, -entity.height/2 - 0.3, 0);
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// Pass in -1 for the lifetime as the boulder crumbles when the time expires
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// float s = DrawingUtils.smoothScaleFactor(-1, entity.ticksExisted, partialTicks, 10, 10);
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float s = entity.getSizeMultiplier();
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GlStateManager.scale(s, s, s);
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// GlStateManager.translate(0, 0.875, 0); // No idea why it starts 7/8 of a block too low, but it does
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this.bindTexture(TEXTURE);
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model.render(entity, 0, 0, 0, 0, 0, 0.0625f);
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GlStateManager.popMatrix();
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}
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@Override
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protected ResourceLocation getEntityTexture(EntityIceBarrier entity){
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return TEXTURE;
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}
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}
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