Add frost barrier spell
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@@ -240,6 +240,8 @@ public final class Spells {
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// Wizardry 4.3 spells
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public static final Spell frost_barrier = placeholder();
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public static final Spell blinding_flash = placeholder();
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public static final Spell mark_sacrifice = placeholder();
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@@ -453,6 +455,8 @@ public final class Spells {
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// Wizardry 4.3 spells
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registry.register(new FrostBarrier());
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registry.register(new BlindingFlash());
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registry.register(new MarkSacrifice());
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@@ -162,6 +162,7 @@ public class WizardryEntities {
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registry.register(createEntry(EntityTornado.class, "tornado") .tracker(160, 3, false).build());
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registry.register(createEntry(EntityIceSpike.class, "ice_spike") .tracker(160, 1, true).build());
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registry.register(createEntry(EntityBoulder.class, "boulder") .tracker(160, 1, true).build()); // Vertical velocity is not constant
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registry.register(createEntry(EntityIceBarrier.class, "ice_barrier") .tracker(160, 1, true).build());
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}
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@@ -66,6 +66,8 @@ public final class WizardrySounds {
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public static final SoundEvent ENTITY_HAMMER_THROW = createSound("entity.hammer.throw");
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public static final SoundEvent ENTITY_HAMMER_LAND = createSound("entity.hammer.land");
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public static final SoundEvent ENTITY_HEAL_AURA_AMBIENT = createSound("entity.heal_aura.ambient");
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public static final SoundEvent ENTITY_ICE_BARRIER_DEFLECT = createSound("entity.ice_barrier.deflect");
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public static final SoundEvent ENTITY_ICE_BARRIER_EXTEND = createSound("entity.ice_barrier.extend");
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public static final SoundEvent ENTITY_ICE_SPIKE_EXTEND = createSound("entity.ice_spike.extend");
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public static final SoundEvent ENTITY_LIGHTNING_SIGIL_TRIGGER = createSound("entity.lightning_sigil.trigger");
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public static final SoundEvent ENTITY_METEOR_FALLING = createSound("entity.meteor.falling");
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