Add frost barrier spell

This commit is contained in:
Electroblob77
2020-09-27 17:48:37 +01:00
parent a72ac33768
commit c05f4001fd
18 changed files with 426 additions and 19 deletions
@@ -23,8 +23,7 @@ public class Boulder extends SpellConstruct<EntityBoulder> {
protected void addConstructExtras(EntityBoulder construct, EnumFacing side, EntityLivingBase caster, SpellModifiers modifiers){
float speed = getProperty(SPEED).floatValue();
// Unlike tornado, boulder always has the same speed
Vec3d direction = caster == null ? new Vec3d(side.getDirectionVec())
: GeometryUtils.replaceComponent(caster.getLookVec(), Axis.Y, 0).normalize();
Vec3d direction = caster == null ? new Vec3d(side.getDirectionVec()) : GeometryUtils.horizontalise(caster.getLookVec());
construct.setHorizontalVelocity(direction.x * speed, direction.z * speed);
construct.rotationYaw = caster == null ? side.getHorizontalAngle() : caster.rotationYaw;
double yOffset = caster == null ? 0 : 1.6;
@@ -11,7 +11,6 @@ import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.entity.projectile.EntityEvokerFangs;
import net.minecraft.tileentity.TileEntityDispenser;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumFacing.Axis;
import net.minecraft.util.EnumHand;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.MathHelper;
@@ -42,8 +41,7 @@ public class Fangs extends Spell {
@Override
public boolean cast(World world, EntityPlayer caster, EnumHand hand, int ticksInUse, SpellModifiers modifiers){
if(!spawnFangs(world, caster.getPositionVector(),
GeometryUtils.replaceComponent(caster.getLookVec(), Axis.Y, 0).normalize(), caster, modifiers)) return false;
if(!spawnFangs(world, caster.getPositionVector(), GeometryUtils.horizontalise(caster.getLookVec()), caster, modifiers)) return false;
this.playSound(world, caster, ticksInUse, -1, modifiers);
return true;
}
@@ -0,0 +1,129 @@
package electroblob.wizardry.spell;
import electroblob.wizardry.constants.Constants;
import electroblob.wizardry.entity.construct.EntityIceBarrier;
import electroblob.wizardry.item.SpellActions;
import electroblob.wizardry.registry.WizardryItems;
import electroblob.wizardry.util.BlockUtils;
import electroblob.wizardry.util.GeometryUtils;
import electroblob.wizardry.util.SpellModifiers;
import net.minecraft.entity.EntityLiving;
import net.minecraft.entity.EntityLivingBase;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.EnumFacing.Axis;
import net.minecraft.util.EnumHand;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.MathHelper;
import net.minecraft.util.math.Vec3d;
import net.minecraft.world.World;
import javax.annotation.Nullable;
import java.util.ArrayList;
import java.util.List;
public class FrostBarrier extends Spell {
private static final double BARRIER_DISTANCE = 2;
private static final double BARRIER_ARC_RADIUS = 10;
private static final double BARRIER_SPACING = 1.4;
public FrostBarrier(){
super("frost_barrier", SpellActions.SUMMON, false);
this.npcSelector((e, o) -> true);
addProperties(DURATION);
}
@Override
public boolean requiresPacket(){
return false;
}
@Override
public boolean cast(World world, EntityPlayer caster, EnumHand hand, int ticksInUse, SpellModifiers modifiers){
if(caster.onGround){
if(!createBarriers(world, caster.getPositionVector(), caster.getLookVec(), caster, modifiers)) return false;
this.playSound(world, caster, ticksInUse, -1, modifiers);
return true;
}
return false;
}
@Override
public boolean cast(World world, EntityLiving caster, EnumHand hand, int ticksInUse, EntityLivingBase target, SpellModifiers modifiers){
if(caster.onGround){
if(!createBarriers(world, caster.getPositionVector(), target.getPositionVector().subtract(caster.getPositionVector()),
caster, modifiers)) return false;
this.playSound(world, caster, ticksInUse, -1, modifiers);
return true;
}
return false;
}
@Override
public boolean cast(World world, double x, double y, double z, EnumFacing direction, int ticksInUse, int duration, SpellModifiers modifiers){
if(!createBarriers(world, new Vec3d(x, y, z), new Vec3d(direction.getDirectionVec()), null, modifiers)) return false;
// This MUST be the coordinates of the actual dispenser, so we need to offset it
this.playSound(world, x - direction.getXOffset(), y - direction.getYOffset(), z - direction.getZOffset(), ticksInUse, duration, modifiers);
return true;
}
private boolean createBarriers(World world, Vec3d origin, Vec3d direction, @Nullable EntityLivingBase caster, SpellModifiers modifiers){
if(!world.isRemote){
direction = GeometryUtils.horizontalise(direction);
Vec3d centre = origin.add(direction.scale(BARRIER_DISTANCE - BARRIER_ARC_RADIUS)); // Arc centred behind caster
// Don't spawn them yet or the anti-overlap will prevent the rest from spawning
List<EntityIceBarrier> barriers = new ArrayList<>();
int barrierCount = 1 + Math.max(1, (int)((modifiers.get(SpellModifiers.POTENCY) - 1) / Constants.POTENCY_INCREASE_PER_TIER + 0.5f));
for(int i = 0; i < barrierCount; i++){
EntityIceBarrier barrier = createBarrier(world, centre, direction.rotateYaw((float)(BARRIER_SPACING / BARRIER_ARC_RADIUS) * i), caster, modifiers, barrierCount, i);
if(barrier != null) barriers.add(barrier);
if(i == 0) continue; // Only one in the middle
barrier = createBarrier(world, centre, direction.rotateYaw(-(float)(BARRIER_SPACING / BARRIER_ARC_RADIUS) * i), caster, modifiers, barrierCount, i);
if(barrier != null) barriers.add(barrier);
}
if(barriers.isEmpty()) return false;
barriers.forEach(world::spawnEntity); // Finally spawn them all
}
return true;
}
private EntityIceBarrier createBarrier(World world, Vec3d centre, Vec3d direction, @Nullable EntityLivingBase caster, SpellModifiers modifiers, int barrierCount, int index){
Vec3d position = centre.add(direction.scale(BARRIER_ARC_RADIUS));
Integer floor = BlockUtils.getNearestFloor(world, new BlockPos(position), 3);
if(floor == null) return null;
position = GeometryUtils.replaceComponent(position, Axis.Y, floor);
float scale = 1.5f - (float)index/barrierCount * 0.5f;
double yOffset = 1.5 * scale;
EntityIceBarrier barrier = new EntityIceBarrier(world);
barrier.setPosition(position.x, position.y - yOffset, position.z);
barrier.setCaster(caster);
barrier.lifetime = (int)(getProperty(DURATION).floatValue() * modifiers.get(WizardryItems.duration_upgrade));
barrier.damageMultiplier = modifiers.get(SpellModifiers.POTENCY);
barrier.setRotation((float)Math.toDegrees(MathHelper.atan2(-direction.x, direction.z)), barrier.rotationPitch);
barrier.setSizeMultiplier(scale);
barrier.setDelay(1 + 3 * index); // Delay 0 seems to move it down 1 block, no idea why
if(!world.getEntitiesWithinAABB(barrier.getClass(), barrier.getEntityBoundingBox().offset(0, yOffset, 0)).isEmpty()) return null;
return barrier;
}
}