Add frost barrier spell
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@@ -23,8 +23,7 @@ public class Boulder extends SpellConstruct<EntityBoulder> {
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protected void addConstructExtras(EntityBoulder construct, EnumFacing side, EntityLivingBase caster, SpellModifiers modifiers){
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float speed = getProperty(SPEED).floatValue();
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// Unlike tornado, boulder always has the same speed
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Vec3d direction = caster == null ? new Vec3d(side.getDirectionVec())
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: GeometryUtils.replaceComponent(caster.getLookVec(), Axis.Y, 0).normalize();
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Vec3d direction = caster == null ? new Vec3d(side.getDirectionVec()) : GeometryUtils.horizontalise(caster.getLookVec());
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construct.setHorizontalVelocity(direction.x * speed, direction.z * speed);
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construct.rotationYaw = caster == null ? side.getHorizontalAngle() : caster.rotationYaw;
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double yOffset = caster == null ? 0 : 1.6;
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@@ -11,7 +11,6 @@ import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.entity.projectile.EntityEvokerFangs;
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import net.minecraft.tileentity.TileEntityDispenser;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.EnumFacing.Axis;
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import net.minecraft.util.EnumHand;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.MathHelper;
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@@ -42,8 +41,7 @@ public class Fangs extends Spell {
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@Override
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public boolean cast(World world, EntityPlayer caster, EnumHand hand, int ticksInUse, SpellModifiers modifiers){
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if(!spawnFangs(world, caster.getPositionVector(),
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GeometryUtils.replaceComponent(caster.getLookVec(), Axis.Y, 0).normalize(), caster, modifiers)) return false;
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if(!spawnFangs(world, caster.getPositionVector(), GeometryUtils.horizontalise(caster.getLookVec()), caster, modifiers)) return false;
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this.playSound(world, caster, ticksInUse, -1, modifiers);
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return true;
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}
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@@ -0,0 +1,129 @@
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package electroblob.wizardry.spell;
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import electroblob.wizardry.constants.Constants;
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import electroblob.wizardry.entity.construct.EntityIceBarrier;
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import electroblob.wizardry.item.SpellActions;
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import electroblob.wizardry.registry.WizardryItems;
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import electroblob.wizardry.util.BlockUtils;
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import electroblob.wizardry.util.GeometryUtils;
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import electroblob.wizardry.util.SpellModifiers;
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import net.minecraft.entity.EntityLiving;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.EnumFacing.Axis;
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import net.minecraft.util.EnumHand;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.MathHelper;
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import net.minecraft.util.math.Vec3d;
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import net.minecraft.world.World;
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import javax.annotation.Nullable;
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import java.util.ArrayList;
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import java.util.List;
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public class FrostBarrier extends Spell {
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private static final double BARRIER_DISTANCE = 2;
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private static final double BARRIER_ARC_RADIUS = 10;
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private static final double BARRIER_SPACING = 1.4;
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public FrostBarrier(){
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super("frost_barrier", SpellActions.SUMMON, false);
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this.npcSelector((e, o) -> true);
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addProperties(DURATION);
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}
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@Override
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public boolean requiresPacket(){
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return false;
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}
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@Override
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public boolean cast(World world, EntityPlayer caster, EnumHand hand, int ticksInUse, SpellModifiers modifiers){
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if(caster.onGround){
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if(!createBarriers(world, caster.getPositionVector(), caster.getLookVec(), caster, modifiers)) return false;
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this.playSound(world, caster, ticksInUse, -1, modifiers);
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return true;
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}
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return false;
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}
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@Override
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public boolean cast(World world, EntityLiving caster, EnumHand hand, int ticksInUse, EntityLivingBase target, SpellModifiers modifiers){
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if(caster.onGround){
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if(!createBarriers(world, caster.getPositionVector(), target.getPositionVector().subtract(caster.getPositionVector()),
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caster, modifiers)) return false;
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this.playSound(world, caster, ticksInUse, -1, modifiers);
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return true;
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}
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return false;
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}
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@Override
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public boolean cast(World world, double x, double y, double z, EnumFacing direction, int ticksInUse, int duration, SpellModifiers modifiers){
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if(!createBarriers(world, new Vec3d(x, y, z), new Vec3d(direction.getDirectionVec()), null, modifiers)) return false;
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// This MUST be the coordinates of the actual dispenser, so we need to offset it
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this.playSound(world, x - direction.getXOffset(), y - direction.getYOffset(), z - direction.getZOffset(), ticksInUse, duration, modifiers);
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return true;
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}
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private boolean createBarriers(World world, Vec3d origin, Vec3d direction, @Nullable EntityLivingBase caster, SpellModifiers modifiers){
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if(!world.isRemote){
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direction = GeometryUtils.horizontalise(direction);
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Vec3d centre = origin.add(direction.scale(BARRIER_DISTANCE - BARRIER_ARC_RADIUS)); // Arc centred behind caster
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// Don't spawn them yet or the anti-overlap will prevent the rest from spawning
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List<EntityIceBarrier> barriers = new ArrayList<>();
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int barrierCount = 1 + Math.max(1, (int)((modifiers.get(SpellModifiers.POTENCY) - 1) / Constants.POTENCY_INCREASE_PER_TIER + 0.5f));
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for(int i = 0; i < barrierCount; i++){
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EntityIceBarrier barrier = createBarrier(world, centre, direction.rotateYaw((float)(BARRIER_SPACING / BARRIER_ARC_RADIUS) * i), caster, modifiers, barrierCount, i);
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if(barrier != null) barriers.add(barrier);
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if(i == 0) continue; // Only one in the middle
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barrier = createBarrier(world, centre, direction.rotateYaw(-(float)(BARRIER_SPACING / BARRIER_ARC_RADIUS) * i), caster, modifiers, barrierCount, i);
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if(barrier != null) barriers.add(barrier);
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}
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if(barriers.isEmpty()) return false;
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barriers.forEach(world::spawnEntity); // Finally spawn them all
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}
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return true;
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}
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private EntityIceBarrier createBarrier(World world, Vec3d centre, Vec3d direction, @Nullable EntityLivingBase caster, SpellModifiers modifiers, int barrierCount, int index){
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Vec3d position = centre.add(direction.scale(BARRIER_ARC_RADIUS));
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Integer floor = BlockUtils.getNearestFloor(world, new BlockPos(position), 3);
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if(floor == null) return null;
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position = GeometryUtils.replaceComponent(position, Axis.Y, floor);
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float scale = 1.5f - (float)index/barrierCount * 0.5f;
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double yOffset = 1.5 * scale;
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EntityIceBarrier barrier = new EntityIceBarrier(world);
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barrier.setPosition(position.x, position.y - yOffset, position.z);
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barrier.setCaster(caster);
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barrier.lifetime = (int)(getProperty(DURATION).floatValue() * modifiers.get(WizardryItems.duration_upgrade));
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barrier.damageMultiplier = modifiers.get(SpellModifiers.POTENCY);
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barrier.setRotation((float)Math.toDegrees(MathHelper.atan2(-direction.x, direction.z)), barrier.rotationPitch);
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barrier.setSizeMultiplier(scale);
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barrier.setDelay(1 + 3 * index); // Delay 0 seems to move it down 1 block, no idea why
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if(!world.getEntitiesWithinAABB(barrier.getClass(), barrier.getEntityBoundingBox().offset(0, yOffset, 0)).isEmpty()) return null;
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return barrier;
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}
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}
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