Added injectMobDrops setting to easily disable mob loot injection for all entities
This commit is contained in:
@@ -198,6 +198,8 @@ public final class Settings {
|
||||
public boolean blindnessTweak = true;
|
||||
/** <b>[Server-only]</b> Whether using bonemeal on grass blocks has a chance to grow crystal flowers. */
|
||||
public boolean bonemealGrowsCrystalFlowers = true;
|
||||
/** <b>[Server-only]</b> Whether to enable Wizardry mob loot injection. Allows an easier switch instead of blacklisting all entities. */
|
||||
public boolean injectMobDrops = true;
|
||||
/**
|
||||
* <b>[Server-only]</b> List of registry names of entities which summoned creatures are allowed to attack, in addition
|
||||
* to the defaults.
|
||||
@@ -807,6 +809,13 @@ public final class Settings {
|
||||
blindnessTweak = property.getBoolean();
|
||||
propOrder.add(property.getName());
|
||||
|
||||
property = config.get(TWEAKS_CATEGORY, "injectMobDrops", true,
|
||||
"Whether to inject Wizardry loot to mobs, based on the loot table 'Mob Loot Table Whitelist' / 'Mob Loot Table Blacklist' settings. If disabled, the lists won't have any effect!");
|
||||
property.setLanguageKey("config." + Wizardry.MODID + ".inject_mob_drops");
|
||||
Wizardry.proxy.setToNamedBooleanEntry(property);
|
||||
injectMobDrops = property.getBoolean();
|
||||
propOrder.add(property.getName());
|
||||
|
||||
property = config.get(TWEAKS_CATEGORY, "mobLootTableWhitelist", new String[0], "Whitelist for loot tables to inject additional mob drops (as specified in loot_tables/entities/mob_additions.json) into. Wizardry makes a best guess as to which loot tables belong to hostile mobs, but this may not always be correct or appropriate; add loot table locations (not entity IDs) to this list to manually include them.");
|
||||
property.setLanguageKey("config." + Wizardry.MODID + ".mob_loot_table_whitelist");
|
||||
property.setRequiresMcRestart(true);
|
||||
|
||||
@@ -6,7 +6,11 @@ import electroblob.wizardry.loot.RandomSpell;
|
||||
import electroblob.wizardry.loot.WizardSpell;
|
||||
import net.minecraft.entity.EnumCreatureType;
|
||||
import net.minecraft.util.ResourceLocation;
|
||||
import net.minecraft.world.storage.loot.*;
|
||||
import net.minecraft.world.storage.loot.LootEntry;
|
||||
import net.minecraft.world.storage.loot.LootEntryTable;
|
||||
import net.minecraft.world.storage.loot.LootPool;
|
||||
import net.minecraft.world.storage.loot.LootTableList;
|
||||
import net.minecraft.world.storage.loot.RandomValueRange;
|
||||
import net.minecraft.world.storage.loot.conditions.LootCondition;
|
||||
import net.minecraft.world.storage.loot.functions.LootFunctionManager;
|
||||
import net.minecraftforge.event.LootTableLoadEvent;
|
||||
@@ -90,23 +94,27 @@ public final class WizardryLoot {
|
||||
event.getTable().addPool(getAdditive(Wizardry.MODID + ":chests/jungle_dispenser_additions", Wizardry.MODID + "_additional_dispenser_loot"));
|
||||
}
|
||||
// Mob drops
|
||||
// Let's hope mods will play nice and store their entity loot tables under 'entities' or 'entity'
|
||||
// If not, packmakers will have to sort it out themselves using the whitelist/blacklist
|
||||
if(Arrays.asList(Wizardry.settings.mobLootTableWhitelist).contains(event.getName())){
|
||||
event.getTable().addPool(getAdditive(Wizardry.MODID + ":entities/mob_additions", Wizardry.MODID + "_additional_mob_drops"));
|
||||
|
||||
}else if(!Arrays.asList(Wizardry.settings.mobLootTableBlacklist).contains(event.getName())
|
||||
&& event.getName().getPath().contains("entities") || event.getName().getPath().contains("entity")){
|
||||
// Get the filename of the loot table json, for well-behaved mods this will be the entity name
|
||||
String[] split = event.getName().getPath().split("/");
|
||||
String entityName = split[split.length - 1];
|
||||
|
||||
EntityEntry entry = ForgeRegistries.ENTITIES.getValue(new ResourceLocation(entityName));
|
||||
if(entry == null) return; // If this is true it didn't work :(
|
||||
Class entityClass = entry.getEntityClass();
|
||||
|
||||
if(EnumCreatureType.MONSTER.getCreatureClass().isAssignableFrom(entityClass)){
|
||||
if (Wizardry.settings.injectMobDrops) {
|
||||
// Let's hope mods will play nice and store their entity loot tables under 'entities' or 'entity'
|
||||
// If not, packmakers will have to sort it out themselves using the whitelist/blacklist
|
||||
if (Arrays.asList(Wizardry.settings.mobLootTableWhitelist).contains(event.getName())) {
|
||||
event.getTable().addPool(getAdditive(Wizardry.MODID + ":entities/mob_additions", Wizardry.MODID + "_additional_mob_drops"));
|
||||
|
||||
} else if (!Arrays.asList(Wizardry.settings.mobLootTableBlacklist).contains(event.getName())
|
||||
&& event.getName().getPath().contains("entities") || event.getName().getPath().contains("entity")) {
|
||||
// Get the filename of the loot table json, for well-behaved mods this will be the entity name
|
||||
String[] split = event.getName().getPath().split("/");
|
||||
String entityName = split[split.length - 1];
|
||||
|
||||
EntityEntry entry = ForgeRegistries.ENTITIES.getValue(new ResourceLocation(entityName));
|
||||
if (entry == null) {
|
||||
return; // If this is true it didn't work :(
|
||||
}
|
||||
Class entityClass = entry.getEntityClass();
|
||||
|
||||
if (EnumCreatureType.MONSTER.getCreatureClass().isAssignableFrom(entityClass)) {
|
||||
event.getTable().addPool(getAdditive(Wizardry.MODID + ":entities/mob_additions", Wizardry.MODID + "_additional_mob_drops"));
|
||||
}
|
||||
}
|
||||
}
|
||||
// Fishing loot
|
||||
|
||||
@@ -1580,6 +1580,8 @@ config.ebwizardry.mob_loot_table_whitelist=Mob Loot Table Whitelist
|
||||
config.ebwizardry.mob_loot_table_whitelist.tooltip=Whitelist for loot tables to inject additional mob drops (as specified in loot_tables/entities/mob_additions.json) into. Wizardry makes a best guess as to which loot tables belong to hostile mobs, but this may not always be correct or appropriate; add loot table locations (not entity IDs) to this list to manually include them.
|
||||
config.ebwizardry.mob_loot_table_blacklist=Mob Loot Table Blacklist
|
||||
config.ebwizardry.mob_loot_table_blacklist.tooltip=Blacklist for loot tables to inject additional mob drops (as specified in loot_tables/entities/mob_additions.json) into. Wizardry makes a best guess as to which loot tables belong to hostile mobs, but this may not always be correct or appropriate; add loot table locations (not entity IDs) to this list to manually exclude them.
|
||||
config.ebwizardry.inject_mob_drops=Allow Wizardry Mob Loot
|
||||
config.ebwizardry.inject_mob_drops.tooltip=Whether to inject Wizardry loot to mobs, based on the loot table 'Mob Loot Table Whitelist' / 'Mob Loot Table Blacklist' settings. If disabled, the lists won't have any effect!
|
||||
config.ebwizardry.mob_spawn_dimensions=Mob Spawning Dimensions
|
||||
config.ebwizardry.mob_spawn_dimensions.tooltip=List of ids of dimensions in which wizardry's hostile mobs can spawn.
|
||||
config.ebwizardry.mob_spawn_biome_blacklist=Mob Spawning Biome Blacklist
|
||||
|
||||
Reference in New Issue
Block a user