Added injectMobDrops setting to easily disable mob loot injection for all entities
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@@ -198,6 +198,8 @@ public final class Settings {
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public boolean blindnessTweak = true;
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/** <b>[Server-only]</b> Whether using bonemeal on grass blocks has a chance to grow crystal flowers. */
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public boolean bonemealGrowsCrystalFlowers = true;
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/** <b>[Server-only]</b> Whether to enable Wizardry mob loot injection. Allows an easier switch instead of blacklisting all entities. */
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public boolean injectMobDrops = true;
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/**
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* <b>[Server-only]</b> List of registry names of entities which summoned creatures are allowed to attack, in addition
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* to the defaults.
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@@ -807,6 +809,13 @@ public final class Settings {
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blindnessTweak = property.getBoolean();
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propOrder.add(property.getName());
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property = config.get(TWEAKS_CATEGORY, "injectMobDrops", true,
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"Whether to inject Wizardry loot to mobs, based on the loot table 'Mob Loot Table Whitelist' / 'Mob Loot Table Blacklist' settings. If disabled, the lists won't have any effect!");
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property.setLanguageKey("config." + Wizardry.MODID + ".inject_mob_drops");
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Wizardry.proxy.setToNamedBooleanEntry(property);
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injectMobDrops = property.getBoolean();
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propOrder.add(property.getName());
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property = config.get(TWEAKS_CATEGORY, "mobLootTableWhitelist", new String[0], "Whitelist for loot tables to inject additional mob drops (as specified in loot_tables/entities/mob_additions.json) into. Wizardry makes a best guess as to which loot tables belong to hostile mobs, but this may not always be correct or appropriate; add loot table locations (not entity IDs) to this list to manually include them.");
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property.setLanguageKey("config." + Wizardry.MODID + ".mob_loot_table_whitelist");
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property.setRequiresMcRestart(true);
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