Make celestial smite ignore mobs when raytracing

This commit is contained in:
Electroblob77
2020-10-18 20:37:43 +01:00
parent f9432c7c05
commit cf8de05d1b
@@ -21,6 +21,7 @@ public class CelestialSmite extends SpellRay {
public CelestialSmite(){
super("celestial_smite", SpellActions.POINT, false);
addProperties(EFFECT_RADIUS, DAMAGE, BURN_DURATION);
this.ignoreLivingEntities(true);
}
@Override