Make celestial smite ignore mobs when raytracing
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@@ -21,6 +21,7 @@ public class CelestialSmite extends SpellRay {
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public CelestialSmite(){
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public CelestialSmite(){
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super("celestial_smite", SpellActions.POINT, false);
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super("celestial_smite", SpellActions.POINT, false);
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addProperties(EFFECT_RADIUS, DAMAGE, BURN_DURATION);
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addProperties(EFFECT_RADIUS, DAMAGE, BURN_DURATION);
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this.ignoreLivingEntities(true);
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}
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}
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@Override
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@Override
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