Remove all calls to GlStateManager.pushAttrib() and pullAttrib() and a few other tweaks to gl calls, fixes #12, #46 and #47

This commit is contained in:
Electroblob
2018-06-03 12:39:25 +01:00
parent ee6f0cfe70
commit d4579b9184
3 changed files with 2 additions and 10 deletions
@@ -80,8 +80,6 @@ public class GuiArcaneWorkbench extends GuiContainer {
@Override
public void drawGuiContainerBackgroundLayer(float f, int mouseX, int mouseY){
GlStateManager.pushAttrib();
GlStateManager.color(1F, 1F, 1F, 1F);
Minecraft.getMinecraft().renderEngine.bindTexture(texture);
@@ -152,8 +150,6 @@ public class GuiArcaneWorkbench extends GuiContainer {
// Fixes the bug that caused the slot hightlight to render opaque. I don't know why it works, it just works!
GlStateManager.disableBlend();
GlStateManager.enableAlpha();
GlStateManager.popAttrib();
}
@Override
@@ -122,8 +122,6 @@ public class GuiSpellDisplay extends Gui {
}else if(event.getType() == RenderGameOverlayEvent.ElementType.HOTBAR){
GlStateManager.pushAttrib();
GlStateManager.enableBlend();
GlStateManager.blendFunc(SourceFactor.SRC_ALPHA, DestFactor.ONE_MINUS_SRC_ALPHA);
GlStateManager.color(1, 1, 1);
@@ -146,8 +144,8 @@ public class GuiSpellDisplay extends Gui {
this.mc.renderEngine.bindTexture(discovered ? spell.getIcon() : Spells.none.getIcon());
WizardryUtilities.drawTexturedRect(mirror ? left + 94 : left + 2, top + 2, 0, 0, 32, 32, 32, 32);
GlStateManager.popAttrib();
// Blend needs to be left enabled here because otherwise the hotbar becomes opaque
}
}
@@ -143,7 +143,6 @@ public abstract class ParticleCustomTexture extends Particle {
float rotationYZ, float rotationXY, float rotationXZ){
GlStateManager.pushMatrix();
GlStateManager.pushAttrib();
this.applyGLStateChanges();
@@ -193,7 +192,6 @@ public abstract class ParticleCustomTexture extends Particle {
this.undoGLStateChanges();
GlStateManager.popAttrib();
GlStateManager.popMatrix();
}