Remove all calls to GlStateManager.pushAttrib() and pullAttrib() and a few other tweaks to gl calls, fixes #12, #46 and #47
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@@ -80,8 +80,6 @@ public class GuiArcaneWorkbench extends GuiContainer {
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@Override
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public void drawGuiContainerBackgroundLayer(float f, int mouseX, int mouseY){
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GlStateManager.pushAttrib();
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GlStateManager.color(1F, 1F, 1F, 1F);
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Minecraft.getMinecraft().renderEngine.bindTexture(texture);
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@@ -152,8 +150,6 @@ public class GuiArcaneWorkbench extends GuiContainer {
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// Fixes the bug that caused the slot hightlight to render opaque. I don't know why it works, it just works!
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GlStateManager.disableBlend();
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GlStateManager.enableAlpha();
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GlStateManager.popAttrib();
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}
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@Override
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@@ -122,8 +122,6 @@ public class GuiSpellDisplay extends Gui {
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}else if(event.getType() == RenderGameOverlayEvent.ElementType.HOTBAR){
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GlStateManager.pushAttrib();
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GlStateManager.enableBlend();
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GlStateManager.blendFunc(SourceFactor.SRC_ALPHA, DestFactor.ONE_MINUS_SRC_ALPHA);
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GlStateManager.color(1, 1, 1);
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@@ -146,8 +144,8 @@ public class GuiSpellDisplay extends Gui {
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this.mc.renderEngine.bindTexture(discovered ? spell.getIcon() : Spells.none.getIcon());
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WizardryUtilities.drawTexturedRect(mirror ? left + 94 : left + 2, top + 2, 0, 0, 32, 32, 32, 32);
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GlStateManager.popAttrib();
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// Blend needs to be left enabled here because otherwise the hotbar becomes opaque
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}
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}
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@@ -143,7 +143,6 @@ public abstract class ParticleCustomTexture extends Particle {
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float rotationYZ, float rotationXY, float rotationXZ){
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GlStateManager.pushMatrix();
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GlStateManager.pushAttrib();
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this.applyGLStateChanges();
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@@ -193,7 +192,6 @@ public abstract class ParticleCustomTexture extends Particle {
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this.undoGLStateChanges();
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GlStateManager.popAttrib();
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GlStateManager.popMatrix();
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}
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