Remove all calls to GlStateManager.pushAttrib() and pullAttrib() and a few other tweaks to gl calls, fixes #12, #46 and #47
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@@ -80,8 +80,6 @@ public class GuiArcaneWorkbench extends GuiContainer {
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@Override
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public void drawGuiContainerBackgroundLayer(float f, int mouseX, int mouseY){
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GlStateManager.pushAttrib();
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GlStateManager.color(1F, 1F, 1F, 1F);
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Minecraft.getMinecraft().renderEngine.bindTexture(texture);
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@@ -152,8 +150,6 @@ public class GuiArcaneWorkbench extends GuiContainer {
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// Fixes the bug that caused the slot hightlight to render opaque. I don't know why it works, it just works!
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GlStateManager.disableBlend();
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GlStateManager.enableAlpha();
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GlStateManager.popAttrib();
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}
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@Override
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