Remove all calls to GlStateManager.pushAttrib() and pullAttrib() and a few other tweaks to gl calls, fixes #12, #46 and #47
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@@ -122,8 +122,6 @@ public class GuiSpellDisplay extends Gui {
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}else if(event.getType() == RenderGameOverlayEvent.ElementType.HOTBAR){
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GlStateManager.pushAttrib();
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GlStateManager.enableBlend();
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GlStateManager.blendFunc(SourceFactor.SRC_ALPHA, DestFactor.ONE_MINUS_SRC_ALPHA);
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GlStateManager.color(1, 1, 1);
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@@ -146,8 +144,8 @@ public class GuiSpellDisplay extends Gui {
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this.mc.renderEngine.bindTexture(discovered ? spell.getIcon() : Spells.none.getIcon());
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WizardryUtilities.drawTexturedRect(mirror ? left + 94 : left + 2, top + 2, 0, 0, 32, 32, 32, 32);
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GlStateManager.popAttrib();
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// Blend needs to be left enabled here because otherwise the hotbar becomes opaque
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}
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}
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