Cleanup
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@@ -37,7 +37,7 @@ repositories {
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// http://www.minecraftforge.net/forum/topic/44262-solved-how-to-build-mod-with-dependencies/
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// http://www.minecraftforge.net/forum/topic/44262-solved-how-to-build-mod-with-dependencies/
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// https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/mapping-and-modding-tutorials/2866817-setting-up-dependencies-in-minecraft-forge-with
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// https://www.minecraftforum.net/forums/mapping-and-modding-java-edition/mapping-and-modding-tutorials/2866817-setting-up-dependencies-in-minecraft-forge-with
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// http://www.minecraftforge.net/forum/topic/44534-adding-dependencies-to-a-forge-project/
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// http://www.minecraftforge.net/forum/topic/44534-adding-dependencies-to-a-forge-project/
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dirs "libsfordeobf" // Don't use libs or forge will think you have duplicate mods
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dirs "libsfordeobf" // Don't put src jars in libs or forge will think you have duplicate mods
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}
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}
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}
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}
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@@ -66,9 +66,6 @@ public class Wizardry {
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// TODO: Have particles obey Minecraft's particle setting where appropriate
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// TODO: Have particles obey Minecraft's particle setting where appropriate
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// (see https://github.com/RootsTeam/Embers/blob/master/src/main/java/teamroots/embers/particle/ParticleUtil.java)
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// (see https://github.com/RootsTeam/Embers/blob/master/src/main/java/teamroots/embers/particle/ParticleUtil.java)
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// TODO: TileEntityArcaneWorkbench needs looking at, esp. regarding inventory and markDirty
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// TODO: TileEntityArcaneWorkbench needs looking at, esp. regarding inventory and markDirty
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// TODO: See what can be done with the illager spell sounds (and go over sounds in general)
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// TODO: Fix possession
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// TODO: Fix charge
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/** Static instance of the {@link Settings} object for Wizardry. */
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/** Static instance of the {@link Settings} object for Wizardry. */
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public static final Settings settings = new Settings();
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public static final Settings settings = new Settings();
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@@ -15,6 +15,8 @@ import net.minecraft.world.World;
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public class EntityDecoy extends EntitySummonedCreature {
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public class EntityDecoy extends EntitySummonedCreature {
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// TODO: These guys need sounds!
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/** Creates a new decoy in the given world. */
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/** Creates a new decoy in the given world. */
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public EntityDecoy(World world){
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public EntityDecoy(World world){
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super(world);
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super(world);
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