fix: Fixed Fire Skin potion effect's retaliatory burn duration (was 20x shorter than intended)

This commit is contained in:
WinDanesz
2022-12-31 19:51:43 +01:00
parent dfcadfb3bd
commit d6508a2be4
@@ -268,7 +268,7 @@ public final class WizardryEventHandler {
// Fireskin
if(event.getEntityLiving().isPotionActive(WizardryPotions.fireskin)
&& !MagicDamage.isEntityImmune(DamageType.FIRE, event.getEntityLiving()))
attacker.setFire(Spells.fire_breath.getProperty(Spell.BURN_DURATION).intValue());
attacker.setFire(Spells.fire_breath.getProperty(Spell.BURN_DURATION).intValue() * 20);
// Ice Shroud
if(event.getEntityLiving().isPotionActive(WizardryPotions.ice_shroud)