fix: Fixed Fire Skin potion effect's retaliatory burn duration (was 20x shorter than intended)
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@@ -268,7 +268,7 @@ public final class WizardryEventHandler {
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// Fireskin
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if(event.getEntityLiving().isPotionActive(WizardryPotions.fireskin)
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&& !MagicDamage.isEntityImmune(DamageType.FIRE, event.getEntityLiving()))
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attacker.setFire(Spells.fire_breath.getProperty(Spell.BURN_DURATION).intValue());
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attacker.setFire(Spells.fire_breath.getProperty(Spell.BURN_DURATION).intValue() * 20);
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// Ice Shroud
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if(event.getEntityLiving().isPotionActive(WizardryPotions.ice_shroud)
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