Fix various problems caused by armour stands being a subclass of EntityLivingBase

This commit is contained in:
Electroblob
2018-02-23 12:37:14 +00:00
parent 3632511983
commit d792d50f92
26 changed files with 52 additions and 40 deletions
@@ -28,7 +28,7 @@ public class HealAlly extends Spell {
RayTraceResult rayTrace = WizardryUtilities.standardEntityRayTrace(world, caster,
10 * modifiers.get(WizardryItems.range_upgrade), 8.0f);
if(rayTrace != null && rayTrace.entityHit != null && rayTrace.entityHit instanceof EntityLivingBase){
if(rayTrace != null && rayTrace.entityHit != null && WizardryUtilities.isLiving(rayTrace.entityHit)){
EntityLivingBase target = (EntityLivingBase)rayTrace.entityHit;
if(target.getHealth() < target.getMaxHealth()){
target.heal((int)(5 * modifiers.get(SpellModifiers.DAMAGE)));