Fix various problems caused by armour stands being a subclass of EntityLivingBase
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@@ -28,7 +28,7 @@ public class HealAlly extends Spell {
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RayTraceResult rayTrace = WizardryUtilities.standardEntityRayTrace(world, caster,
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10 * modifiers.get(WizardryItems.range_upgrade), 8.0f);
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if(rayTrace != null && rayTrace.entityHit != null && rayTrace.entityHit instanceof EntityLivingBase){
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if(rayTrace != null && rayTrace.entityHit != null && WizardryUtilities.isLiving(rayTrace.entityHit)){
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EntityLivingBase target = (EntityLivingBase)rayTrace.entityHit;
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if(target.getHealth() < target.getMaxHealth()){
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target.heal((int)(5 * modifiers.get(SpellModifiers.DAMAGE)));
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