Reduce rarity of all structures a bit

This commit is contained in:
Electroblob77
2020-03-17 23:13:17 +00:00
parent 5f21b565cd
commit d797e72445
@@ -94,7 +94,7 @@ public final class Settings {
/** <b>[Server-only]</b> List of dimension ids in which to generate wizard towers. */
public int[] towerDimensions = {0};
/** <b>[Server-only]</b> The rarity of wizard towers, used by the world generator. Larger numbers are rarer. */
public int towerRarity = 900;
public int towerRarity = 700;
/** <b>[Server-only]</b> List of structure file locations for wizard towers without loot chests. */
public ResourceLocation[] towerFiles = {new ResourceLocation(Wizardry.MODID, "wizard_tower_0"),
new ResourceLocation(Wizardry.MODID, "wizard_tower_1"),
@@ -108,7 +108,7 @@ public final class Settings {
/** <b>[Server-only]</b> List of dimension ids in which to generate obelisks. */
public int[] obeliskDimensions = {0, -1};
/** <b>[Server-only]</b> The rarity of obelisks, used by the world generator. Larger numbers are rarer. */
public int obeliskRarity = 800;
public int obeliskRarity = 600;
/** <b>[Server-only]</b> List of structure file locations for obelisks. */
public ResourceLocation[] obeliskFiles = {new ResourceLocation(Wizardry.MODID, "obelisk_0"),
new ResourceLocation(Wizardry.MODID, "obelisk_1"),
@@ -118,7 +118,7 @@ public final class Settings {
/** <b>[Server-only]</b> List of dimension ids in which to generate shrines. */
public int[] shrineDimensions = {0, -1};
/** <b>[Server-only]</b> The rarity of shrines, used by the world generator. Larger numbers are rarer. */
public int shrineRarity = 1500;
public int shrineRarity = 1100;
/** <b>[Server-only]</b> List of structure file locations for shrines. */
public ResourceLocation[] shrineFiles = {new ResourceLocation(Wizardry.MODID, "shrine_0"),
new ResourceLocation(Wizardry.MODID, "shrine_1"),