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package electroblob.wizardry.spell;
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import electroblob.wizardry.Wizardry;
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import electroblob.wizardry.constants.Element;
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import electroblob.wizardry.constants.SpellType;
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import electroblob.wizardry.constants.Tier;
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import electroblob.wizardry.item.IConjuredItem;
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import electroblob.wizardry.registry.WizardryItems;
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import electroblob.wizardry.registry.WizardrySounds;
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import electroblob.wizardry.util.SpellModifiers;
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import electroblob.wizardry.util.WizardryParticleType;
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import electroblob.wizardry.util.WizardryUtilities;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.EnumAction;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.EnumHand;
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import net.minecraft.world.World;
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public class ConjureBow extends Spell {
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public ConjureBow() {
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super(Tier.APPRENTICE, 40, Element.SORCERY, "conjure_bow", SpellType.UTILITY, 50, EnumAction.BOW, false);
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}
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@Override
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public boolean cast(World world, EntityPlayer caster, EnumHand hand, int ticksInUse, SpellModifiers modifiers) {
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ItemStack bow = new ItemStack(WizardryItems.spectral_bow);
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IConjuredItem.setDurationMultiplier(bow, modifiers.get(WizardryItems.duration_upgrade));
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if(!WizardryUtilities.doesPlayerHaveItem(caster, WizardryItems.spectral_bow) && conjureItemInInventory(caster, bow)){
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for(int i=0; i<10; i++){
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double x1 = (double)((float)caster.posX + world.rand.nextFloat()*2 - 1.0F);
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double y1 = (double)((float)WizardryUtilities.getPlayerEyesPos(caster) - 0.5F + world.rand.nextFloat());
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double z1 = (double)((float)caster.posZ + world.rand.nextFloat()*2 - 1.0F);
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if(world.isRemote){
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Wizardry.proxy.spawnParticle(WizardryParticleType.SPARKLE, world, x1, y1, z1, 0, 0.1F, 0, 48 + world.rand.nextInt(12), 0.7f, 0.9f, 1.0f);
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}
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}
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WizardryUtilities.playSoundAtPlayer(caster, WizardrySounds.SPELL_CONJURATION, 1.0f, 1.0f);
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return true;
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}
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return false;
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}
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// TODO: When spells get superclassed, this method needs to be in the conjuration superclass.
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/** Adds the given item to the given player's inventory, placing it in the main hand if the main hand is empty. */
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public static boolean conjureItemInInventory(EntityPlayer caster, ItemStack item){
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if(caster.getHeldItemMainhand() == null){
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caster.setHeldItem(EnumHand.MAIN_HAND, item);
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return true;
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}else{
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return caster.inventory.addItemStackToInventory(item);
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}
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}
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}
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