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Wizardry/src/main/java/electroblob/wizardry/spell/ConjureBow.java
T
2018-01-19 20:33:04 +00:00

59 lines
2.3 KiB
Java

package electroblob.wizardry.spell;
import electroblob.wizardry.Wizardry;
import electroblob.wizardry.constants.Element;
import electroblob.wizardry.constants.SpellType;
import electroblob.wizardry.constants.Tier;
import electroblob.wizardry.item.IConjuredItem;
import electroblob.wizardry.registry.WizardryItems;
import electroblob.wizardry.registry.WizardrySounds;
import electroblob.wizardry.util.SpellModifiers;
import electroblob.wizardry.util.WizardryParticleType;
import electroblob.wizardry.util.WizardryUtilities;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.EnumAction;
import net.minecraft.item.ItemStack;
import net.minecraft.util.EnumHand;
import net.minecraft.world.World;
public class ConjureBow extends Spell {
public ConjureBow() {
super(Tier.APPRENTICE, 40, Element.SORCERY, "conjure_bow", SpellType.UTILITY, 50, EnumAction.BOW, false);
}
@Override
public boolean cast(World world, EntityPlayer caster, EnumHand hand, int ticksInUse, SpellModifiers modifiers) {
ItemStack bow = new ItemStack(WizardryItems.spectral_bow);
IConjuredItem.setDurationMultiplier(bow, modifiers.get(WizardryItems.duration_upgrade));
if(!WizardryUtilities.doesPlayerHaveItem(caster, WizardryItems.spectral_bow) && conjureItemInInventory(caster, bow)){
for(int i=0; i<10; i++){
double x1 = (double)((float)caster.posX + world.rand.nextFloat()*2 - 1.0F);
double y1 = (double)((float)WizardryUtilities.getPlayerEyesPos(caster) - 0.5F + world.rand.nextFloat());
double z1 = (double)((float)caster.posZ + world.rand.nextFloat()*2 - 1.0F);
if(world.isRemote){
Wizardry.proxy.spawnParticle(WizardryParticleType.SPARKLE, world, x1, y1, z1, 0, 0.1F, 0, 48 + world.rand.nextInt(12), 0.7f, 0.9f, 1.0f);
}
}
WizardryUtilities.playSoundAtPlayer(caster, WizardrySounds.SPELL_CONJURATION, 1.0f, 1.0f);
return true;
}
return false;
}
// TODO: When spells get superclassed, this method needs to be in the conjuration superclass.
/** Adds the given item to the given player's inventory, placing it in the main hand if the main hand is empty. */
public static boolean conjureItemInInventory(EntityPlayer caster, ItemStack item){
if(caster.getHeldItemMainhand() == null){
caster.setHeldItem(EnumHand.MAIN_HAND, item);
return true;
}else{
return caster.inventory.addItemStackToInventory(item);
}
}
}