Add config option to treat passive creatures as allies
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@@ -158,6 +158,8 @@ public final class Settings {
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public boolean teleportThroughUnbreakableBlocks = false;
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/** <b>[Server-only]</b> Whether to allow players to damage their designated allies using magic. */
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public FriendlyFire friendlyFire = FriendlyFire.ALL;
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/** <b>[Server-only]</b> Whether passive mobs should count as allies, i.e. they should not be targeted by minions, lightning chaining, etc. */
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public boolean passiveMobsAreAllies = false;
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/** <b>[Server-only]</b> Whether to allow players to disarm other players using the telekinesis spell. */
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public boolean telekineticDisarmament = true;
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/** <b>[Server-only]</b> Whether summoned creatures can revenge attack their caster if their caster attacks them. */
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@@ -578,6 +580,14 @@ public final class Settings {
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friendlyFire = FriendlyFire.fromName(property.getString());
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propOrder.add(property.getName());
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property = config.get(DIFFICULTY_CATEGORY, "passiveMobsAreAllies", true,
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"Whether passive mobs should count as allies, i.e. they should not be targeted by minions, lightning chaining, etc.");
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property.setLanguageKey("config." + Wizardry.MODID + ".passive_mobs_are_allies");
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Wizardry.proxy.setToNamedBooleanEntry(property);
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property.setRequiresWorldRestart(false);
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passiveMobsAreAllies = property.getBoolean();
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propOrder.add(property.getName());
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property = config.get(DIFFICULTY_CATEGORY, "minionRevengeTargeting", true,
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"Whether summoned creatures can revenge attack their owner if their owner attacks them.");
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property.setLanguageKey("config." + Wizardry.MODID + ".minion_revenge_targeting");
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@@ -4,10 +4,7 @@ import electroblob.wizardry.Wizardry;
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import electroblob.wizardry.data.WizardData;
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import electroblob.wizardry.registry.WizardryPotions;
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import electroblob.wizardry.spell.MindControl;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.EntityLiving;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.IEntityOwnable;
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import net.minecraft.entity.*;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraftforge.common.util.FakePlayer;
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@@ -123,6 +120,14 @@ public final class AllyDesignationSystem {
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// I really shouldn't need to do this, but fake players seem to break stuff...
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if(target instanceof FakePlayer) return false;
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// Use a positive check for these rather than a negative check for monsters, because we only want mobs
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// that are definitely passive
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if(Wizardry.settings.passiveMobsAreAllies && (target.isCreatureType(EnumCreatureType.AMBIENT, false)
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|| target.isCreatureType(EnumCreatureType.CREATURE, false)
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|| target.isCreatureType(EnumCreatureType.WATER_CREATURE, false))){
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return false;
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}
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// Tests whether the target is a creature that was summoned by the attacker
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// if(target instanceof ISummonedCreature && ((ISummonedCreature)target).getCaster() == attacker){
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// return false;
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