Add config option to treat passive creatures as allies

This commit is contained in:
Electroblob77
2020-05-22 17:34:07 +01:00
parent 6696be59a4
commit ddcaffc1b1
4 changed files with 27 additions and 4 deletions
@@ -158,6 +158,8 @@ public final class Settings {
public boolean teleportThroughUnbreakableBlocks = false;
/** <b>[Server-only]</b> Whether to allow players to damage their designated allies using magic. */
public FriendlyFire friendlyFire = FriendlyFire.ALL;
/** <b>[Server-only]</b> Whether passive mobs should count as allies, i.e. they should not be targeted by minions, lightning chaining, etc. */
public boolean passiveMobsAreAllies = false;
/** <b>[Server-only]</b> Whether to allow players to disarm other players using the telekinesis spell. */
public boolean telekineticDisarmament = true;
/** <b>[Server-only]</b> Whether summoned creatures can revenge attack their caster if their caster attacks them. */
@@ -578,6 +580,14 @@ public final class Settings {
friendlyFire = FriendlyFire.fromName(property.getString());
propOrder.add(property.getName());
property = config.get(DIFFICULTY_CATEGORY, "passiveMobsAreAllies", true,
"Whether passive mobs should count as allies, i.e. they should not be targeted by minions, lightning chaining, etc.");
property.setLanguageKey("config." + Wizardry.MODID + ".passive_mobs_are_allies");
Wizardry.proxy.setToNamedBooleanEntry(property);
property.setRequiresWorldRestart(false);
passiveMobsAreAllies = property.getBoolean();
propOrder.add(property.getName());
property = config.get(DIFFICULTY_CATEGORY, "minionRevengeTargeting", true,
"Whether summoned creatures can revenge attack their owner if their owner attacks them.");
property.setLanguageKey("config." + Wizardry.MODID + ".minion_revenge_targeting");