Make entities attacked by summoned creatures revenge-target the summoned creature rather than its summoner

This commit is contained in:
Electroblob
2018-04-14 14:09:16 +01:00
parent 2cbb0a590f
commit e3b44eb194
@@ -362,11 +362,18 @@ public interface ISummonedCreature extends IEntityAdditionalSpawnData {
if(event.getSource().isFireDamage()) newSource.setFireDamage();
if(event.getSource().isProjectile()) newSource.setProjectile();
// For some reason Minecraft calculates knockback relative to DamageSource#getEntity. In vanilla this
// For some reason Minecraft calculates knockback relative to DamageSource#getTrueSource. In vanilla this
// is unnoticeable, but it looks a bit weird with summoned creatures involved - so this fixes that.
if(WizardryUtilities.attackEntityWithoutKnockback(event.getEntity(), newSource, event.getAmount())){
// Using event.getSource().getTrueSource() as this means the target is knocked back from the minion
WizardryUtilities.applyStandardKnockback(event.getSource().getTrueSource(), event.getEntityLiving());
((ISummonedCreature)event.getSource().getTrueSource()).onSuccessfulAttack(event.getEntityLiving());
// If the target revenge-targeted the summoner, make it revenge-target the minion instead
// (if it didn't revenge-target, do nothing)
if(event.getEntityLiving().getRevengeTarget() == summoner
&& event.getSource().getTrueSource() instanceof EntityLivingBase){
event.getEntityLiving().setRevengeTarget((EntityLivingBase)event.getSource().getTrueSource());
}
}
}