feat: Added singleUseSpellBooks setting (disabled by default). Controls whether spell books are consumed when they are bound to a wand

This commit is contained in:
WinDanesz
2023-06-30 15:47:24 +02:00
parent 2903ebfbac
commit e4b7d528f5
3 changed files with 14 additions and 0 deletions
@@ -201,6 +201,8 @@ public final class Settings {
/** <b>[Server-only]</b> Whether damage should be registered with the old system (wizardry_magic/indirect_wizardry_magic) prefixed damage with the elements like
* necromancy_indirect_wizardry_magic, necromancy_wizardry_magic*/
public boolean damageTypePerElement = false;
/** <b>[Server-only]</b> Whether spell books are consumed when they are bound to a wand.*/
public boolean singleUseSpellBooks = false;
/** <b>[Server-only]</b> Whether to revert to the old wand upgrade system, which only requires tomes of arcana. */
public boolean legacyWandLevelling = false;
/** <b>[Server-only]</b> Whether to tweak the blindness effect to reduce follow distance when used on non-players. */
@@ -637,6 +639,13 @@ public final class Settings {
damageTypePerElement = property.getBoolean();
propOrder.add(property.getName());
property = config.get(GAMEPLAY_CATEGORY, "singleUseSpellBooks", false,
"Whether spell books are consumed when they are bound to a wand.");
property.setLanguageKey("config." + Wizardry.MODID + ".single_use_spell_books");
Wizardry.proxy.setToNamedBooleanEntry(property);
singleUseSpellBooks = property.getBoolean();
propOrder.add(property.getName());
property = config.get(GAMEPLAY_CATEGORY, "playersMoveEachOther", true,
"Whether to allow players to move other players around using magic.");
property.setLanguageKey("config." + Wizardry.MODID + ".players_move_each_other");
@@ -845,6 +845,9 @@ public class ItemWand extends Item implements IWorkbenchItem, ISpellCastingItem,
if(!(spell.getTier().level > this.tier.level) && spells[i] != spell && spell.isEnabled(SpellProperties.Context.WANDS)){
spells[i] = spell;
changed = true;
if (Wizardry.settings.singleUseSpellBooks) {
spellBooks[i].getStack().shrink(1);
}
}
}
}
@@ -1537,6 +1537,8 @@ config.ebwizardry.dispenser_block_damage=Dispenser Block Damage
config.ebwizardry.dispenser_block_damage.tooltip=Whether spells cast by dispensers can destroy blocks in the world. Wizardry makes every attempt to respect protection mods and plugins, but cannot guarantee it will work in all cases for every mod. If you need absolutely watertight anti-grief, disable this setting.
config.ebwizardry.damage_type_per_element=Damage Type Per Element
config.ebwizardry.damage_type_per_element.tooltip=Whether damage should be registered with the old system (wizardry_magic/indirect_wizardry_magic) prefixed damage with the elements like necromancy_indirect_wizardry_magic, necromancy_wizardry_magic. This is disabled by default to not break existing modpacks. The intention of this setting is to allow differentiating various damage types for e.g. the Distinct Damage Descriptions mod
config.ebwizardry.single_use_spell_books=Spell Books Are Consumed By Wands
config.ebwizardry.single_use_spell_books.tooltip=Whether spell books are consumed when they are bound to a wand.
config.ebwizardry.telekinetic_disarmament=Telekinetic Disarmament
config.ebwizardry.telekinetic_disarmament.tooltip=Whether to allow players to disarm other players using the telekinesis spell. Disable to prevent stealing of items.
config.ebwizardry.telekinetic_disarmament.true=Yes - let people steal things