feat: Added singleUseSpellBooks setting (disabled by default). Controls whether spell books are consumed when they are bound to a wand
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@@ -201,6 +201,8 @@ public final class Settings {
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/** <b>[Server-only]</b> Whether damage should be registered with the old system (wizardry_magic/indirect_wizardry_magic) prefixed damage with the elements like
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* necromancy_indirect_wizardry_magic, necromancy_wizardry_magic*/
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public boolean damageTypePerElement = false;
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/** <b>[Server-only]</b> Whether spell books are consumed when they are bound to a wand.*/
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public boolean singleUseSpellBooks = false;
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/** <b>[Server-only]</b> Whether to revert to the old wand upgrade system, which only requires tomes of arcana. */
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public boolean legacyWandLevelling = false;
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/** <b>[Server-only]</b> Whether to tweak the blindness effect to reduce follow distance when used on non-players. */
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@@ -637,6 +639,13 @@ public final class Settings {
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damageTypePerElement = property.getBoolean();
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propOrder.add(property.getName());
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property = config.get(GAMEPLAY_CATEGORY, "singleUseSpellBooks", false,
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"Whether spell books are consumed when they are bound to a wand.");
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property.setLanguageKey("config." + Wizardry.MODID + ".single_use_spell_books");
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Wizardry.proxy.setToNamedBooleanEntry(property);
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singleUseSpellBooks = property.getBoolean();
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propOrder.add(property.getName());
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property = config.get(GAMEPLAY_CATEGORY, "playersMoveEachOther", true,
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"Whether to allow players to move other players around using magic.");
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property.setLanguageKey("config." + Wizardry.MODID + ".players_move_each_other");
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@@ -845,6 +845,9 @@ public class ItemWand extends Item implements IWorkbenchItem, ISpellCastingItem,
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if(!(spell.getTier().level > this.tier.level) && spells[i] != spell && spell.isEnabled(SpellProperties.Context.WANDS)){
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spells[i] = spell;
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changed = true;
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if (Wizardry.settings.singleUseSpellBooks) {
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spellBooks[i].getStack().shrink(1);
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}
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}
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}
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}
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