Temporarily disable the spells sound category to stop issue #238 from happening
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@@ -12,10 +12,10 @@ import electroblob.wizardry.misc.Forfeit;
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import electroblob.wizardry.packet.WizardryPacketHandler;
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import electroblob.wizardry.registry.*;
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import electroblob.wizardry.spell.Spell;
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import electroblob.wizardry.util.CustomSoundCategory;
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import electroblob.wizardry.util.SpellProperties;
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import electroblob.wizardry.worldgen.*;
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import net.minecraft.item.Item;
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import net.minecraft.util.SoundCategory;
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import net.minecraftforge.common.MinecraftForge;
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import net.minecraftforge.event.RegistryEvent;
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import net.minecraftforge.fml.common.Mod;
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@@ -113,7 +113,8 @@ public class Wizardry {
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proxy.registerRenderers();
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proxy.registerKeyBindings();
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WizardrySounds.SPELLS = CustomSoundCategory.add(Wizardry.MODID + "_spells");
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// Commented out for 4.2.3 to get rid of the sound bug, reinstate once a fix is found.
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WizardrySounds.SPELLS = SoundCategory.PLAYERS;//CustomSoundCategory.add(Wizardry.MODID + "_spells");
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WizardryBaublesIntegration.init();
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WizardryAntiqueAtlasIntegration.init();
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