Put these arguments the right way round

This commit is contained in:
Electroblob77
2020-06-20 21:50:12 +01:00
parent c6a3f090cd
commit f2de40e096
46 changed files with 51 additions and 50 deletions
@@ -66,11 +66,11 @@ public abstract class SpellRay extends Spell {
/** The aim assist to use when raytracing. Defaults to 0. */
protected float aimAssist = 0;
public SpellRay(String name, boolean isContinuous, EnumAction action){
this(Wizardry.MODID, name, isContinuous, action);
public SpellRay(String name, EnumAction action, boolean isContinuous){
this(Wizardry.MODID, name, action, isContinuous);
}
public SpellRay(String modID, String name, boolean isContinuous, EnumAction action){
public SpellRay(String modID, String name, EnumAction action, boolean isContinuous){
super(modID, name, action, isContinuous);
this.addProperties(RANGE);
this.npcSelector((e, o) -> true);