That's one heck of a commit you've got there...

I may have got a bit behind with version control. A lot behind, in fact. Maybe I'll go back and split this sometime - then again, I probably won't. But hey, at least it's here!
This commit is contained in:
Electroblob77
2019-08-18 00:04:18 +01:00
parent 2680d02304
commit f37812be3e
1564 changed files with 47652 additions and 12984 deletions
@@ -1,19 +1,13 @@
package electroblob.wizardry.client;
import org.lwjgl.opengl.GL11;
import net.minecraft.client.Minecraft;
import net.minecraft.client.gui.FontRenderer;
import net.minecraft.client.gui.inventory.GuiContainer;
import net.minecraft.client.renderer.BufferBuilder;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.RenderHelper;
import net.minecraft.client.renderer.RenderItem;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.*;
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
import net.minecraft.item.ItemStack;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
import net.minecraft.util.math.MathHelper;
import org.lwjgl.opengl.GL11;
/**
* Utility class containing some useful static methods for drawing GUIs. Previously these were spread across the main
@@ -23,7 +17,7 @@ import net.minecraftforge.fml.relauncher.SideOnly;
* @since Wizardry 4.2
* @see MixedFontRenderer
*/
@SideOnly(Side.CLIENT)
//@SideOnly(Side.CLIENT)
public final class DrawingUtils {
/**
@@ -130,6 +124,31 @@ public final class DrawingUtils {
tessellator.draw();
}
/**
* Mixes the two given opaque colours in the proportion specified.
* @param colour1 The first colour to mix, as a 6-digit hexadecimal.
* @param colour2 The second colour to mix, as a 6-digit hexadecimal.
* @param proportion The proportion of the second colour; will be clamped to between 0 and 1.
* @return The resulting colour, as a 6-digit hexadecimal.
*/
public static int mix(int colour1, int colour2, float proportion){
proportion = MathHelper.clamp(proportion, 0, 1);
int r1 = colour1 >> 16 & 255;
int g1 = colour1 >> 8 & 255;
int b1 = colour1 & 255;
int r2 = colour2 >> 16 & 255;
int g2 = colour2 >> 8 & 255;
int b2 = colour2 & 255;
int r = (int)(r1 + (r2-r1) * proportion);
int g = (int)(g1 + (g2-g1) * proportion);
int b = (int)(b1 + (b2-b1) * proportion);
return (r << 16) + (g << 8) + b;
}
/**
* Makes the given opaque colour translucent with the given opacity.
* @param colour An integer colour code, should be a 6-digit hexadecimal (i.e. opaque).