That's one heck of a commit you've got there...
I may have got a bit behind with version control. A lot behind, in fact. Maybe I'll go back and split this sometime - then again, I probably won't. But hey, at least it's here!
This commit is contained in:
@@ -1,51 +1,52 @@
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package electroblob.wizardry.client;
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import org.lwjgl.opengl.GL11;
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import electroblob.wizardry.WizardData;
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import electroblob.wizardry.Wizardry;
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import electroblob.wizardry.block.BlockMagicLight;
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import electroblob.wizardry.constants.Constants;
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import electroblob.wizardry.data.DispenserCastingData;
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import electroblob.wizardry.data.SpellEmitterData;
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import electroblob.wizardry.data.WizardData;
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import electroblob.wizardry.item.ISpellCastingItem;
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import electroblob.wizardry.item.ItemArtefact;
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import electroblob.wizardry.item.ItemSpectralBow;
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import electroblob.wizardry.item.ItemWand;
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import electroblob.wizardry.registry.Spells;
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import electroblob.wizardry.registry.WizardryItems;
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import electroblob.wizardry.registry.WizardryPotions;
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import electroblob.wizardry.spell.Flight;
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import electroblob.wizardry.spell.ShadowWard;
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import electroblob.wizardry.spell.Shield;
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import electroblob.wizardry.tileentity.ContainerArcaneWorkbench;
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import electroblob.wizardry.util.WandHelper;
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import electroblob.wizardry.spell.*;
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import electroblob.wizardry.util.RayTracer;
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import electroblob.wizardry.util.WizardryUtilities;
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import net.minecraft.client.Minecraft;
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import net.minecraft.client.gui.GuiMerchant;
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import net.minecraft.client.gui.inventory.GuiContainer;
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import net.minecraft.client.renderer.BufferBuilder;
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import net.minecraft.client.renderer.GlStateManager;
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import net.minecraft.client.renderer.OpenGlHelper;
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import net.minecraft.client.renderer.RenderHelper;
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import net.minecraft.client.renderer.RenderItem;
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import net.minecraft.client.renderer.Tessellator;
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import net.minecraft.client.renderer.entity.RenderManager;
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import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
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import net.minecraft.client.settings.KeyBinding;
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import net.minecraft.entity.EntityLiving;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.SharedMonsterAttributes;
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import net.minecraft.entity.ai.attributes.AttributeModifier;
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import net.minecraft.entity.item.EntityArmorStand;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.inventory.Slot;
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import net.minecraft.item.ItemStack;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.tileentity.TileEntityDispenser;
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import net.minecraft.util.ResourceLocation;
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import net.minecraft.util.math.RayTraceResult;
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import net.minecraft.util.math.Vec3d;
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import net.minecraft.village.MerchantRecipe;
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import net.minecraftforge.client.event.FOVUpdateEvent;
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import net.minecraftforge.client.event.GuiContainerEvent;
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import net.minecraftforge.client.event.RenderGameOverlayEvent;
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import net.minecraftforge.client.event.RenderLivingEvent;
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import net.minecraftforge.client.event.RenderPlayerEvent;
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import net.minecraftforge.client.event.RenderWorldLastEvent;
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import net.minecraftforge.client.event.TextureStitchEvent;
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import net.minecraftforge.event.entity.living.LivingEvent.LivingUpdateEvent;
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import net.minecraft.world.World;
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import net.minecraftforge.client.event.*;
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import net.minecraftforge.fml.common.Mod;
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import net.minecraftforge.fml.common.ObfuscationReflectionHelper;
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import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
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import net.minecraftforge.fml.common.gameevent.TickEvent;
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import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.fml.relauncher.SideOnly;
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import org.lwjgl.opengl.GL11;
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import java.lang.reflect.Method;
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/**
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* Event handler responsible for client-side only events, mostly rendering.
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@@ -53,13 +54,10 @@ import net.minecraftforge.fml.relauncher.SideOnly;
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* @author Electroblob
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* @since Wizardry 1.0
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*/
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@SideOnly(Side.CLIENT)
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//@SideOnly(Side.CLIENT)
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@Mod.EventBusSubscriber(Side.CLIENT)
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public final class WizardryClientEventHandler {
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private static final ResourceLocation shieldTexture = new ResourceLocation(Wizardry.MODID, "textures/entity/shield.png");
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private static final ResourceLocation wingTexture = new ResourceLocation(Wizardry.MODID, "textures/entity/wing.png");
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private static final ResourceLocation shadowWardTexture = new ResourceLocation(Wizardry.MODID, "textures/entity/shadow_ward.png");
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private static final ResourceLocation sixthSenseTexture = new ResourceLocation(Wizardry.MODID, "textures/entity/sixth_sense.png");
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private static final ResourceLocation sixthSenseOverlayTexture = new ResourceLocation(Wizardry.MODID, "textures/gui/sixth_sense_overlay.png");
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private static final ResourceLocation frostOverlayTexture = new ResourceLocation(Wizardry.MODID, "textures/gui/frost_overlay.png");
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@@ -73,6 +71,12 @@ public final class WizardryClientEventHandler {
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private static int blinkEffectTimer;
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/** The number of ticks the blink effect lasts for. */
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private static final int BLINK_EFFECT_DURATION = 8;
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private static final Method unpressKey;
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static {
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unpressKey = ObfuscationReflectionHelper.findMethod(KeyBinding.class, "func_74505_d", void.class);
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}
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/** Starts the first person blink overlay effect. */
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public static void playBlinkEffect(){
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@@ -80,21 +84,97 @@ public final class WizardryClientEventHandler {
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}
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@SubscribeEvent
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public static void onLivingUpdateEvent(LivingUpdateEvent event){
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if(event.getEntity() == Minecraft.getMinecraft().player){
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public static void onPlayerTickEvent(TickEvent.PlayerTickEvent event){
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if(event.player == Minecraft.getMinecraft().player){
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if(blinkEffectTimer > 0) blinkEffectTimer--;
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// Only seems to work here...
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// EntityLiving victim = Possession.getPossessee(Minecraft.getMinecraft().player);
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// if(victim != null && victim.getHeldItemMainhand().isEmpty()){
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// Minecraft.getMinecraft().player.setHeldItem(EnumHand.MAIN_HAND, ItemStack.EMPTY);
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// }
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// Reset shaders if their respective potions aren't active
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// This is a player so the potion effects are synced by vanilla
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if(Minecraft.getMinecraft().entityRenderer.getShaderGroup() != null){
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String activeShader = Minecraft.getMinecraft().entityRenderer.getShaderGroup().getShaderGroupName();
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if((activeShader.equals(SlowTime.SHADER.toString()) && !Minecraft.getMinecraft().player.isPotionActive(WizardryPotions.slow_time))
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|| (activeShader.equals(SixthSense.SHADER.toString()) && !Minecraft.getMinecraft().player.isPotionActive(WizardryPotions.sixth_sense))
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|| (activeShader.equals(Transience.SHADER.toString()) && !Minecraft.getMinecraft().player.isPotionActive(WizardryPotions.transience))){
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if(activeShader.equals(SixthSense.SHADER.toString())
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|| activeShader.equals(Transience.SHADER.toString())) playBlinkEffect();
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Minecraft.getMinecraft().entityRenderer.stopUseShader();
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}
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}
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}
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}
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@SubscribeEvent
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public static void onTextureStitchEvent(TextureStitchEvent.Pre event){
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public static void onRenderHandEvent(RenderHandEvent event){
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event.getMap().registerSprite(ContainerArcaneWorkbench.EMPTY_SLOT_CRYSTAL);
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event.getMap().registerSprite(ContainerArcaneWorkbench.EMPTY_SLOT_UPGRADE);
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EntityLiving victim = Possession.getPossessee(Minecraft.getMinecraft().player);
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// for(int i=0; i<7; i++){
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// event.getMap().registerSprite(new ResourceLocation(Wizardry.MODID, "particle/ice_" + i));
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// }
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if(victim != null){
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victim.rotationYawHead = Minecraft.getMinecraft().player.rotationYaw;
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if(Minecraft.getMinecraft().player.getHeldItemMainhand().isEmpty()){
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event.setCanceled(true);
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}
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}
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}
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// This event is called every tick, not just when a movement key is pressed
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@SubscribeEvent
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public static void onInputUpdateEvent(InputUpdateEvent event){
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// Prevents the player moving when paralysed
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if(event.getEntityPlayer().isPotionActive(WizardryPotions.paralysis)){
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event.getMovementInput().moveForward = 0;
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event.getMovementInput().moveStrafe = 0;
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event.getMovementInput().jump = false;
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event.getMovementInput().sneak = false;
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}
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}
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@SubscribeEvent
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public static void onClientTickEvent(TickEvent.ClientTickEvent event){
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if(event.phase == TickEvent.Phase.END && !net.minecraft.client.Minecraft.getMinecraft().isGamePaused()){
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World world = net.minecraft.client.Minecraft.getMinecraft().world;
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if(world == null) return;
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for(TileEntity tileentity : world.loadedTileEntityList){
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if(tileentity instanceof TileEntityDispenser){
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if(DispenserCastingData.get((TileEntityDispenser)tileentity) != null){
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DispenserCastingData.get((TileEntityDispenser)tileentity).update();
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}
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}
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}
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SpellEmitterData.update(world);
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}
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}
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@SubscribeEvent
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public static void onMouseEvent(MouseEvent event){
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// Prevents the player looking around when paralysed
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if(Minecraft.getMinecraft().player.isPotionActive(WizardryPotions.paralysis)
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&& Minecraft.getMinecraft().inGameHasFocus){
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event.setCanceled(true);
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Minecraft.getMinecraft().player.prevRotationYaw = 0;
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Minecraft.getMinecraft().player.prevRotationPitch = 0;
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Minecraft.getMinecraft().player.rotationYaw = 0;
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Minecraft.getMinecraft().player.rotationPitch = 0;
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}
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}
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@SubscribeEvent
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@@ -121,11 +201,26 @@ public final class WizardryClientEventHandler {
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event.setNewfov(event.getFov() + f * f * 0.7f);
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}
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}
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@SubscribeEvent
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public static void onDrawBlockHighlightEvent(DrawBlockHighlightEvent event){
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// Hide the block outline for magic light blocks unless the player can dispel them
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if(event.getTarget().typeOfHit == RayTraceResult.Type.BLOCK
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&& event.getPlayer().world.getBlockState(event.getTarget().getBlockPos()).getBlock() instanceof BlockMagicLight){
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if((!(event.getPlayer().getHeldItemMainhand().getItem() instanceof ISpellCastingItem)
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&& !(event.getPlayer().getHeldItemOffhand().getItem() instanceof ISpellCastingItem))
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|| !ItemArtefact.isArtefactActive(event.getPlayer(), WizardryItems.charm_light)){
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event.setCanceled(true);
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}
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}
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}
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// Brute-force fix for crystals not showing up when a wizard is given a spell book in the trade GUI.
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@SubscribeEvent
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public static void onGuiDrawForegroundEvent(GuiContainerEvent.DrawForeground event){
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if(event.getGuiContainer() instanceof GuiMerchant){
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GuiMerchant gui = (GuiMerchant)event.getGuiContainer();
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@@ -138,81 +233,35 @@ public final class WizardryClientEventHandler {
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for(MerchantRecipe trade : gui.getMerchant().getRecipes(Minecraft.getMinecraft().player)){
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if(trade.getItemToBuy().getItem() == WizardryItems.spell_book && trade.getSecondItemToBuy().isEmpty()){
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Slot slot = gui.inventorySlots.getSlot(2);
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// Uses reflection to draw the itemstack
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// It still doesn't look quite right because the slot highlight is behind the item, but it'll do
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// until/unless I find a better solution.
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renderItemAndTooltip(gui, trade.getItemToSell(), slot.xPos, slot.yPos, event.getMouseX(), event.getMouseY(),
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DrawingUtils.drawItemAndTooltip(gui, trade.getItemToSell(), slot.xPos, slot.yPos, event.getMouseX(), event.getMouseY(),
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gui.getSlotUnderMouse() == slot);
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}
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}
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}
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}
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}
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private static void renderItemAndTooltip(GuiContainer gui, ItemStack stack, int x, int y, int mouseX, int mouseY, boolean tooltip){
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RenderItem renderItem = Minecraft.getMinecraft().getRenderItem();
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GlStateManager.pushMatrix();
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RenderHelper.enableGUIStandardItemLighting();
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GlStateManager.disableLighting();
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GlStateManager.enableRescaleNormal();
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GlStateManager.enableColorMaterial();
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GlStateManager.enableLighting();
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renderItem.zLevel = 100.0F;
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if(!stack.isEmpty()){
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renderItem.renderItemAndEffectIntoGUI(stack, x, y);
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renderItem.renderItemOverlays(Minecraft.getMinecraft().fontRenderer, stack, x, y);
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if(tooltip){
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gui.drawHoveringText(gui.getItemToolTip(stack), mouseX + gui.getXSize()/2 - gui.width/2,
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mouseY + gui.getYSize()/2 - gui.height/2);
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}
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}
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GlStateManager.popMatrix();
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GlStateManager.enableLighting();
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GlStateManager.enableDepth();
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RenderHelper.enableStandardItemLighting();
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}
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// Third person
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@SubscribeEvent
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public static void onRenderPlayerEvent(RenderPlayerEvent.Post event){
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renderShieldIfActive(event.getEntityPlayer());
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renderWingsIfActive(event.getEntityPlayer(), event.getPartialRenderTick());
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renderShadowWardIfActive(event.getEntityPlayer());
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}
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// First person
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@SubscribeEvent
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public static void onRenderWorldLastEvent(RenderWorldLastEvent event){
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// Now only fires in first person.
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if(Minecraft.getMinecraft().gameSettings.thirdPersonView == 0){
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renderShieldFirstPerson(Minecraft.getMinecraft().player);
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renderShadowWardFirstPerson(Minecraft.getMinecraft().player);
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}
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}
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@SubscribeEvent
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public static void onRenderLivingEvent(RenderLivingEvent.Post<EntityLivingBase> event){
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Minecraft mc = Minecraft.getMinecraft();
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WizardData properties = WizardData.get(mc.player);
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WizardData data = WizardData.get(mc.player);
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RenderManager renderManager = event.getRenderer().getRenderManager();
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ItemStack wand = mc.player.getHeldItemMainhand();
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if(!(wand.getItem() instanceof ItemWand)){
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if(!(wand.getItem() instanceof ISpellCastingItem)){
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wand = mc.player.getHeldItemOffhand();
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}
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// Target selection pointer
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if(mc.player.isSneaking() && wand.getItem() instanceof ItemWand && WizardryUtilities.isLiving(event.getEntity())
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&& properties != null && properties.selectedMinion != null){
|
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if(mc.player.isSneaking() && wand.getItem() instanceof ISpellCastingItem && WizardryUtilities.isLiving(event.getEntity())
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&& data != null && data.selectedMinion != null){
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// -> Moved this in here so it isn't called every tick
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RayTraceResult rayTrace = WizardryUtilities.standardEntityRayTrace(mc.world, mc.player, 16, false);
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RayTraceResult rayTrace = RayTracer.standardEntityRayTrace(mc.world, mc.player, 16, false);
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if(rayTrace != null && rayTrace.entityHit == event.getEntity()){
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@@ -256,7 +305,7 @@ public final class WizardryClientEventHandler {
|
||||
}
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// Summoned creature selection pointer
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if(properties != null && properties.selectedMinion != null && properties.selectedMinion.get() == event.getEntity()){
|
||||
if(data != null && data.selectedMinion != null && data.selectedMinion.get() == event.getEntity()){
|
||||
|
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Tessellator tessellator = Tessellator.getInstance();
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BufferBuilder buffer = tessellator.getBuffer();
|
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@@ -297,8 +346,9 @@ public final class WizardryClientEventHandler {
|
||||
}
|
||||
|
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// Sixth sense
|
||||
if(mc.player.isPotionActive(WizardryPotions.sixth_sense) && !(event.getEntity() instanceof EntityArmorStand) && event.getEntity() != mc.player
|
||||
&& mc.player.getActivePotionEffect(WizardryPotions.sixth_sense) != null && event.getEntity().getDistance(mc.player) < 20
|
||||
if(mc.player.isPotionActive(WizardryPotions.sixth_sense) && !(event.getEntity() instanceof EntityArmorStand)
|
||||
&& event.getEntity() != mc.player && mc.player.getActivePotionEffect(WizardryPotions.sixth_sense) != null
|
||||
&& event.getEntity().getDistance(mc.player) < Spells.sixth_sense.getProperty(Spell.EFFECT_RADIUS).floatValue()
|
||||
* (1 + mc.player.getActivePotionEffect(WizardryPotions.sixth_sense).getAmplifier() * Constants.RANGE_INCREASE_PER_LEVEL)){
|
||||
|
||||
Tessellator tessellator = Tessellator.getInstance();
|
||||
@@ -413,322 +463,4 @@ public final class WizardryClientEventHandler {
|
||||
GlStateManager.popMatrix();
|
||||
}
|
||||
|
||||
// FIXME: Something in here is making the first person shadow ward rather translucent.
|
||||
private static void renderShadowWardFirstPerson(EntityPlayer entityplayer){
|
||||
ItemStack wand = entityplayer.getActiveItemStack();
|
||||
if(WizardData.get(entityplayer) != null && WizardData.get(entityplayer).currentlyCasting() instanceof ShadowWard
|
||||
|| (entityplayer.isHandActive() && wand.getItemDamage() < wand.getMaxDamage() && wand.getItem() instanceof ItemWand
|
||||
&& WandHelper.getCurrentSpell(wand) instanceof ShadowWard)){
|
||||
|
||||
GlStateManager.pushMatrix();
|
||||
|
||||
GlStateManager.enableBlend();
|
||||
GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
|
||||
GlStateManager.shadeModel(GL11.GL_SMOOTH);
|
||||
GlStateManager.disableLighting();
|
||||
GlStateManager.disableAlpha();
|
||||
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240f, 240f);
|
||||
|
||||
GlStateManager.translate(0, 1.2, 0);
|
||||
GlStateManager.rotate(-entityplayer.rotationYaw, 0, 1, 0);
|
||||
GlStateManager.rotate(entityplayer.rotationPitch, 1, 0, 0);
|
||||
|
||||
Minecraft.getMinecraft().renderEngine.bindTexture(shadowWardTexture);
|
||||
|
||||
GlStateManager.pushMatrix();
|
||||
|
||||
GlStateManager.translate(0, 0, 1.2);
|
||||
GlStateManager.rotate(entityplayer.world.getWorldTime() * -2, 0, 0, 1);
|
||||
GlStateManager.scale(1.1, 1.1, 1.1);
|
||||
|
||||
Tessellator tessellator = Tessellator.getInstance();
|
||||
BufferBuilder buffer = tessellator.getBuffer();
|
||||
|
||||
buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
|
||||
|
||||
buffer.pos(-0.5, 0.5, -0.5).tex(0, 0).endVertex();
|
||||
buffer.pos(0.5, 0.5, -0.5).tex(1, 0).endVertex();
|
||||
buffer.pos(0.5, -0.5, -0.5).tex(1, 1).endVertex();
|
||||
buffer.pos(-0.5, -0.5, -0.5).tex(0, 1).endVertex();
|
||||
|
||||
tessellator.draw();
|
||||
|
||||
buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
|
||||
|
||||
buffer.pos(-0.5, 0.5, -0.5).tex(0, 0).endVertex();
|
||||
buffer.pos(-0.5, -0.5, -0.5).tex(0, 1).endVertex();
|
||||
buffer.pos(0.5, -0.5, -0.5).tex(1, 1).endVertex();
|
||||
buffer.pos(0.5, 0.5, -0.5).tex(1, 0).endVertex();
|
||||
|
||||
tessellator.draw();
|
||||
|
||||
GlStateManager.popMatrix();
|
||||
|
||||
GlStateManager.shadeModel(GL11.GL_FLAT);
|
||||
GlStateManager.enableLighting();
|
||||
GlStateManager.disableBlend();
|
||||
|
||||
GlStateManager.popMatrix();
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
private static void renderShadowWardIfActive(EntityPlayer entityplayer){
|
||||
ItemStack wand = entityplayer.getActiveItemStack();
|
||||
if(WizardData.get(entityplayer).currentlyCasting() instanceof ShadowWard
|
||||
|| (entityplayer.isHandActive() && wand.getItemDamage() < wand.getMaxDamage() && wand.getItem() instanceof ItemWand
|
||||
&& WandHelper.getCurrentSpell(wand) instanceof ShadowWard)){
|
||||
|
||||
GlStateManager.pushMatrix();
|
||||
|
||||
GlStateManager.enableBlend();
|
||||
GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
|
||||
GlStateManager.disableLighting();
|
||||
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240f, 240f);
|
||||
|
||||
GlStateManager.rotate(180, 0, 1, 0);
|
||||
GlStateManager.rotate(-entityplayer.renderYawOffset, 0, 1, 0);
|
||||
|
||||
Minecraft.getMinecraft().renderEngine.bindTexture(shadowWardTexture);
|
||||
|
||||
Tessellator tessellator = Tessellator.getInstance();
|
||||
BufferBuilder buffer = tessellator.getBuffer();
|
||||
|
||||
GlStateManager.translate(0, 1.2, 0);
|
||||
GlStateManager.rotate(entityplayer.world.getWorldTime() * -2, 0, 0, 1);
|
||||
GlStateManager.scale(1.1, 1.1, 1.1);
|
||||
|
||||
buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
|
||||
|
||||
buffer.pos(-0.5, 0.5, -0.5).tex(0, 0).endVertex();
|
||||
buffer.pos(0.5, 0.5, -0.5).tex(1, 0).endVertex();
|
||||
buffer.pos(0.5, -0.5, -0.5).tex(1, 1).endVertex();
|
||||
buffer.pos(-0.5, -0.5, -0.5).tex(0, 1).endVertex();
|
||||
|
||||
tessellator.draw();
|
||||
|
||||
buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
|
||||
|
||||
buffer.pos(-0.5, 0.5, -0.5).tex(0, 0).endVertex();
|
||||
buffer.pos(-0.5, -0.5, -0.5).tex(0, 1).endVertex();
|
||||
buffer.pos(0.5, -0.5, -0.5).tex(1, 1).endVertex();
|
||||
buffer.pos(0.5, 0.5, -0.5).tex(1, 0).endVertex();
|
||||
|
||||
tessellator.draw();
|
||||
|
||||
GlStateManager.enableLighting();
|
||||
GlStateManager.disableBlend();
|
||||
|
||||
GlStateManager.popMatrix();
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
private static void renderWingsIfActive(EntityPlayer entityplayer, float partialTickTime){
|
||||
ItemStack wand = entityplayer.getActiveItemStack();
|
||||
if(WizardData.get(entityplayer).currentlyCasting() instanceof Flight
|
||||
|| (entityplayer.isHandActive() && wand.getItemDamage() < wand.getMaxDamage() && wand.getItem() instanceof ItemWand
|
||||
&& WandHelper.getCurrentSpell(wand) instanceof Flight)){
|
||||
|
||||
GlStateManager.pushMatrix();
|
||||
|
||||
GlStateManager.enableBlend();
|
||||
GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
|
||||
GlStateManager.disableLighting();
|
||||
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240f, 240f);
|
||||
|
||||
// GlStateManager.rotate(-entityplayer.rotationYawHead, 0, 1, 0);
|
||||
GlStateManager.rotate(-entityplayer.renderYawOffset, 0, 1, 0);
|
||||
// GlStateManager.rotate(180, 1, 0, 0);
|
||||
|
||||
Minecraft.getMinecraft().renderEngine.bindTexture(wingTexture);
|
||||
Tessellator tessellator = Tessellator.getInstance();
|
||||
BufferBuilder buffer = tessellator.getBuffer();
|
||||
|
||||
GlStateManager.pushMatrix();
|
||||
|
||||
GlStateManager.translate(0.1, 0.4, -0.15);
|
||||
GlStateManager.rotate(20 + 20 * (float)Math.sin(entityplayer.world.getWorldTime() * 0.3), 0, 1, 0);
|
||||
|
||||
buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
|
||||
|
||||
buffer.pos(0, 2, 0).tex(0, 0).endVertex();
|
||||
buffer.pos(2, 2, 0).tex(1, 0).endVertex();
|
||||
buffer.pos(2, 0, 0).tex(1, 1).endVertex();
|
||||
buffer.pos(0, 0, 0).tex(0, 1).endVertex();
|
||||
|
||||
tessellator.draw();
|
||||
|
||||
buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
|
||||
|
||||
buffer.pos(0, 2, 0).tex(0, 0).endVertex();
|
||||
buffer.pos(0, 0, 0).tex(0, 1).endVertex();
|
||||
buffer.pos(2, 0, 0).tex(1, 1).endVertex();
|
||||
buffer.pos(2, 2, 0).tex(1, 0).endVertex();
|
||||
|
||||
tessellator.draw();
|
||||
|
||||
GlStateManager.popMatrix();
|
||||
|
||||
GlStateManager.pushMatrix();
|
||||
|
||||
GlStateManager.translate(-0.1, 0.4, -0.15);
|
||||
GlStateManager.rotate(-200 - 20 * (float)Math.sin(entityplayer.world.getWorldTime() * 0.3), 0, 1, 0);
|
||||
|
||||
buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
|
||||
|
||||
buffer.pos(0, 2, 0).tex(0, 0).endVertex();
|
||||
buffer.pos(2, 2, 0).tex(1, 0).endVertex();
|
||||
buffer.pos(2, 0, 0).tex(1, 1).endVertex();
|
||||
buffer.pos(0, 0, 0).tex(0, 1).endVertex();
|
||||
|
||||
tessellator.draw();
|
||||
|
||||
buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
|
||||
|
||||
buffer.pos(0, 2, 0).tex(0, 0).endVertex();
|
||||
buffer.pos(0, 0, 0).tex(0, 1).endVertex();
|
||||
buffer.pos(2, 0, 0).tex(1, 1).endVertex();
|
||||
buffer.pos(2, 2, 0).tex(1, 0).endVertex();
|
||||
|
||||
tessellator.draw();
|
||||
|
||||
GlStateManager.popMatrix();
|
||||
|
||||
GlStateManager.enableLighting();
|
||||
GlStateManager.disableBlend();
|
||||
|
||||
GlStateManager.popMatrix();
|
||||
}
|
||||
}
|
||||
|
||||
private static void renderShieldFirstPerson(EntityPlayer entityplayer){
|
||||
ItemStack wand = entityplayer.getActiveItemStack();
|
||||
if(WizardData.get(entityplayer) != null && WizardData.get(entityplayer).shield != null
|
||||
&& (WizardData.get(entityplayer).currentlyCasting() instanceof Shield
|
||||
|| (entityplayer.isHandActive() && wand.getItemDamage() < wand.getMaxDamage() && wand.getItem() instanceof ItemWand
|
||||
&& WandHelper.getCurrentSpell(wand) instanceof Shield))){
|
||||
|
||||
GlStateManager.pushMatrix();
|
||||
|
||||
GlStateManager.disableCull();
|
||||
GlStateManager.enableBlend();
|
||||
GlStateManager.blendFunc(GL11.GL_ONE, GL11.GL_SRC_ALPHA);
|
||||
GlStateManager.shadeModel(GL11.GL_SMOOTH);
|
||||
GlStateManager.disableLighting();
|
||||
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240f, 240f);
|
||||
|
||||
GlStateManager.translate(0, 1.4, 0);
|
||||
|
||||
GlStateManager.rotate(-entityplayer.rotationYaw, 0, 1, 0);
|
||||
GlStateManager.rotate(entityplayer.rotationPitch, 1, 0, 0);
|
||||
|
||||
GlStateManager.translate(0, 0, 0.8);
|
||||
|
||||
Tessellator tessellator = Tessellator.getInstance();
|
||||
|
||||
Minecraft.getMinecraft().renderEngine.bindTexture(shieldTexture);
|
||||
|
||||
renderShield(tessellator);
|
||||
|
||||
GlStateManager.enableLighting();
|
||||
|
||||
GlStateManager.shadeModel(GL11.GL_FLAT);
|
||||
GlStateManager.enableCull();
|
||||
GlStateManager.disableBlend();
|
||||
// RenderHelper.enableStandardItemLighting();
|
||||
|
||||
GlStateManager.popMatrix();
|
||||
}
|
||||
}
|
||||
|
||||
private static void renderShieldIfActive(EntityPlayer entityplayer){
|
||||
ItemStack wand = entityplayer.getActiveItemStack();
|
||||
if(WizardData.get(entityplayer).shield != null && (WizardData.get(entityplayer).currentlyCasting() instanceof Shield
|
||||
|| (entityplayer.isHandActive() && wand.getItemDamage() < wand.getMaxDamage() && wand.getItem() instanceof ItemWand
|
||||
&& WandHelper.getCurrentSpell(wand) instanceof Shield))){
|
||||
|
||||
GlStateManager.pushMatrix();
|
||||
|
||||
GlStateManager.disableCull();
|
||||
GlStateManager.enableBlend();
|
||||
// For some reason, the old blend function (GL11.GL_SRC_ALPHA, GL11.GL_SRC_ALPHA) caused the inner
|
||||
// edges to appear black, so I have changed it to this, which looks very slightly different.
|
||||
GlStateManager.blendFunc(GL11.GL_ONE, GL11.GL_SRC_ALPHA);
|
||||
GlStateManager.shadeModel(GL11.GL_SMOOTH);
|
||||
GlStateManager.disableLighting();
|
||||
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240f, 240f);
|
||||
|
||||
GlStateManager.translate(0, 1.3, 0);
|
||||
|
||||
// GlStateManager.rotate(180, 0, 1, 0);
|
||||
GlStateManager.rotate(-entityplayer.renderYawOffset, 0, 1, 0);
|
||||
// GlStateManager.rotate(-entityplayer.rotationPitch, 1, 0, 0);
|
||||
|
||||
GlStateManager.translate(0, 0, 0.8);
|
||||
|
||||
Tessellator tessellator = Tessellator.getInstance();
|
||||
|
||||
Minecraft.getMinecraft().renderEngine.bindTexture(shieldTexture);
|
||||
|
||||
renderShield(tessellator);
|
||||
|
||||
GlStateManager.enableLighting();
|
||||
|
||||
GlStateManager.shadeModel(GL11.GL_FLAT);
|
||||
GlStateManager.enableCull();
|
||||
GlStateManager.disableBlend();
|
||||
// RenderHelper.enableStandardItemLighting();
|
||||
|
||||
GlStateManager.popMatrix();
|
||||
}
|
||||
}
|
||||
|
||||
private static void renderShield(Tessellator tessellator){
|
||||
|
||||
BufferBuilder buffer = tessellator.getBuffer();
|
||||
|
||||
double widthOuter = 0.6d;
|
||||
double heightOuter = 0.7d;
|
||||
double widthInner = 0.3d;
|
||||
double heightInner = 0.4d;
|
||||
double depth = 0.2d;
|
||||
|
||||
buffer.begin(GL11.GL_TRIANGLE_STRIP, DefaultVertexFormats.POSITION_TEX_COLOR);
|
||||
|
||||
buffer.pos(-widthOuter, heightInner, -depth).tex(0, 0.2).color(0, 0, 0, 255).endVertex();
|
||||
buffer.pos(-widthInner, heightInner, 0).tex(0.2, 0.2).color(200, 200, 255, 255).endVertex();
|
||||
buffer.pos(-widthInner, heightOuter, -depth).tex(0.2, 0).color(0, 0, 0, 255).endVertex();
|
||||
buffer.pos(-widthInner, heightInner, 0).tex(0.2, 0.2).color(200, 200, 255, 255).endVertex();
|
||||
|
||||
buffer.pos(widthInner, heightOuter, -depth).tex(0.8, 0).color(0, 0, 0, 255).endVertex();
|
||||
buffer.pos(widthInner, heightInner, 0).tex(0.8, 0.2).color(200, 200, 255, 255).endVertex();
|
||||
buffer.pos(widthOuter, heightInner, -depth).tex(1, 0.2).color(0, 0, 0, 255).endVertex();
|
||||
buffer.pos(widthInner, heightInner, 0).tex(0.8, 0.2).color(200, 200, 255, 255).endVertex();
|
||||
|
||||
buffer.pos(widthOuter, -heightInner, -depth).tex(1, 0.8).color(0, 0, 0, 255).endVertex();
|
||||
buffer.pos(widthInner, -heightInner, 0).tex(0.8, 0.8).color(200, 200, 255, 255).endVertex();
|
||||
buffer.pos(widthInner, -heightOuter, -depth).tex(0.8, 1).color(0, 0, 0, 255).endVertex();
|
||||
buffer.pos(widthInner, -heightInner, 0).tex(0.8, 0.8).color(200, 200, 255, 255).endVertex();
|
||||
|
||||
buffer.pos(-widthInner, -heightOuter, -depth).tex(0.2, 1).color(0, 0, 0, 255).endVertex();
|
||||
buffer.pos(-widthInner, -heightInner, 0).tex(0.2, 0.8).color(200, 200, 255, 255).endVertex();
|
||||
buffer.pos(-widthOuter, -heightInner, -depth).tex(0, 0.8).color(0, 0, 0, 255).endVertex();
|
||||
buffer.pos(-widthInner, -heightInner, 0).tex(0.2, 0.8).color(200, 200, 255, 255).endVertex();
|
||||
|
||||
buffer.pos(-widthOuter, heightInner, -depth).tex(0, 0.2).color(0, 0, 0, 255).endVertex();
|
||||
buffer.pos(-widthInner, heightInner, 0).tex(0.2, 0.2).color(200, 200, 255, 255).endVertex();
|
||||
|
||||
tessellator.draw();
|
||||
|
||||
buffer.begin(GL11.GL_TRIANGLE_STRIP, DefaultVertexFormats.POSITION_TEX_COLOR);
|
||||
|
||||
buffer.pos(-widthInner, heightInner, 0).tex(0.2, 0.2).color(200, 200, 255, 255).endVertex();
|
||||
buffer.pos(widthInner, heightInner, 0).tex(0.8, 0.2).color(200, 200, 255, 255).endVertex();
|
||||
buffer.pos(-widthInner, -heightInner, 0).tex(0.2, 0.8).color(200, 200, 255, 255).endVertex();
|
||||
buffer.pos(widthInner, -heightInner, 0).tex(0.8, 0.8).color(200, 200, 255, 255).endVertex();
|
||||
|
||||
tessellator.draw();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user