That's one heck of a commit you've got there...

I may have got a bit behind with version control. A lot behind, in fact. Maybe I'll go back and split this sometime - then again, I probably won't. But hey, at least it's here!
This commit is contained in:
Electroblob77
2019-08-18 00:04:18 +01:00
parent 2680d02304
commit f37812be3e
1564 changed files with 47652 additions and 12984 deletions
@@ -1,14 +1,11 @@
package electroblob.wizardry.client;
import org.lwjgl.input.Keyboard;
import electroblob.wizardry.Wizardry;
import electroblob.wizardry.client.gui.GuiSpellDisplay;
import electroblob.wizardry.item.ItemWand;
import electroblob.wizardry.item.ISpellCastingItem;
import electroblob.wizardry.packet.PacketControlInput;
import electroblob.wizardry.packet.WizardryPacketHandler;
import electroblob.wizardry.registry.WizardrySounds;
import electroblob.wizardry.util.WandHelper;
import net.minecraft.client.Minecraft;
import net.minecraft.client.audio.PositionedSoundRecord;
import net.minecraft.entity.player.EntityPlayer;
@@ -16,72 +13,54 @@ import net.minecraft.item.ItemStack;
import net.minecraftforge.client.event.MouseEvent;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
import net.minecraftforge.fml.common.gameevent.InputEvent;
import net.minecraftforge.fml.common.gameevent.TickEvent;
import net.minecraftforge.fml.common.network.simpleimpl.IMessage;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
/** Event handler class responsible for handling wizardry's controls. */
@SideOnly(Side.CLIENT)
//@SideOnly(Side.CLIENT)
@Mod.EventBusSubscriber(Side.CLIENT)
public class WizardryControlHandler {
static boolean NkeyPressed = false;
static boolean BkeyPressed = false;
static boolean NkeyAlreadyPressed = false;
static boolean BkeyAlreadyPressed = false;
// Changed to a tick event to allow mouse button keybinds
// The 'lag' that happened previously was actually because the code only fired when a keyboard key was pressed!
@SubscribeEvent
public static void onKeyInput(InputEvent.KeyInputEvent event){
public static void onTickEvent(TickEvent.ClientTickEvent event){
// Key pressed
if(Keyboard.getEventKeyState()){
if(event.phase == TickEvent.Phase.END) return; // Only really needs to be once per tick
if(Wizardry.proxy instanceof ClientProxy){
EntityPlayer player = Minecraft.getMinecraft().player;
ItemStack wand = player.getHeldItemMainhand();
if(Wizardry.proxy instanceof ClientProxy){
if(!(wand.getItem() instanceof ItemWand)){
wand = player.getHeldItemOffhand();
// If the player isn't holding a wand, then nothing else needs to be done.
if(!(wand.getItem() instanceof ItemWand)) return;
}
EntityPlayer player = Minecraft.getMinecraft().player;
if(ClientProxy.NEXT_SPELL.isPressed() && Minecraft.getMinecraft().inGameHasFocus){
if(player != null){
ItemStack wand = getWandInUse(player);
if(wand == null) return;
if(ClientProxy.NEXT_SPELL.isKeyDown() && Minecraft.getMinecraft().inGameHasFocus){
if(!NkeyPressed){
NkeyPressed = true;
}else{
NkeyAlreadyPressed = true;
}
if(!NkeyAlreadyPressed){
selectNextSpell(wand);
}
}else{
NkeyPressed = false;
}
if(ClientProxy.PREVIOUS_SPELL.isPressed() && Minecraft.getMinecraft().inGameHasFocus){
if(ClientProxy.PREVIOUS_SPELL.isKeyDown() && Minecraft.getMinecraft().inGameHasFocus){
if(!BkeyPressed){
BkeyPressed = true;
}else{
BkeyAlreadyPressed = true;
}
if(!BkeyAlreadyPressed){
// Packet building
selectPreviousSpell(wand);
}
}else{
BkeyPressed = false;
}
}
}
// Key released
else{
if(NkeyPressed){
NkeyPressed = false;
NkeyAlreadyPressed = false;
}else if(BkeyPressed){
BkeyPressed = false;
BkeyAlreadyPressed = false;
}
}
}
// Shift-scrolling to change spells
@@ -89,16 +68,11 @@ public class WizardryControlHandler {
public static void onMouseEvent(MouseEvent event){
EntityPlayer player = Minecraft.getMinecraft().player;
ItemStack wand = player.getHeldItemMainhand();
if(!(wand.getItem() instanceof ItemWand)){
wand = player.getHeldItemOffhand();
// If the player isn't holding a wand, then nothing else needs to be done.
if(!(wand.getItem() instanceof ItemWand)) return;
}
ItemStack wand = getWandInUse(player);
if(wand == null) return;
if(Minecraft.getMinecraft().inGameHasFocus && !wand.isEmpty() && event.getDwheel() != 0 && player.isSneaking()
&& Wizardry.settings.enableShiftScrolling){
&& Wizardry.settings.shiftScrolling){
event.setCanceled(true);
@@ -111,15 +85,28 @@ public class WizardryControlHandler {
}
}
}
private static ItemStack getWandInUse(EntityPlayer player){
ItemStack wand = player.getHeldItemMainhand();
// Only bother sending packets if the player is holding a spellcasting item with more than one spell slot
if(!(wand.getItem() instanceof ISpellCastingItem) || ((ISpellCastingItem)wand.getItem()).getSpells(wand).length < 2){
wand = player.getHeldItemOffhand();
if(!(wand.getItem() instanceof ISpellCastingItem) || ((ISpellCastingItem)wand.getItem()).getSpells(wand).length < 2) return null;
}
return wand;
}
private static void selectNextSpell(ItemStack wand){
// Packet building
IMessage msg = new PacketControlInput.Message(PacketControlInput.ControlType.NEXT_SPELL_KEY);
WizardryPacketHandler.net.sendToServer(msg);
// GUI switch animation
WandHelper.selectNextSpell(wand); // Makes sure the spell is set immediately for the client
((ISpellCastingItem)wand.getItem()).selectNextSpell(wand); // Makes sure the spell is set immediately for the client
GuiSpellDisplay.playSpellSwitchAnimation(true);
Minecraft.getMinecraft().getSoundHandler().playSound(PositionedSoundRecord.getMasterRecord(WizardrySounds.SELECT_SPELL, 1));
Minecraft.getMinecraft().getSoundHandler().playSound(PositionedSoundRecord.getMasterRecord(WizardrySounds.ITEM_WAND_SWITCH_SPELL, 1));
}
private static void selectPreviousSpell(ItemStack wand){
@@ -127,8 +114,8 @@ public class WizardryControlHandler {
IMessage msg = new PacketControlInput.Message(PacketControlInput.ControlType.PREVIOUS_SPELL_KEY);
WizardryPacketHandler.net.sendToServer(msg);
// GUI switch animation
WandHelper.selectPreviousSpell(wand); // Makes sure the spell is set immediately for the client
((ISpellCastingItem)wand.getItem()).selectPreviousSpell(wand); // Makes sure the spell is set immediately for the client
GuiSpellDisplay.playSpellSwitchAnimation(false);
Minecraft.getMinecraft().getSoundHandler().playSound(PositionedSoundRecord.getMasterRecord(WizardrySounds.SELECT_SPELL, 1));
Minecraft.getMinecraft().getSoundHandler().playSound(PositionedSoundRecord.getMasterRecord(WizardrySounds.ITEM_WAND_SWITCH_SPELL, 1));
}
}