That's one heck of a commit you've got there...

I may have got a bit behind with version control. A lot behind, in fact. Maybe I'll go back and split this sometime - then again, I probably won't. But hey, at least it's here!
This commit is contained in:
Electroblob77
2019-08-18 00:04:18 +01:00
parent 2680d02304
commit f37812be3e
1564 changed files with 47652 additions and 12984 deletions
@@ -0,0 +1,234 @@
package electroblob.wizardry.client.model;
import net.minecraft.block.state.IBlockState;
import net.minecraft.client.Minecraft;
import net.minecraft.client.renderer.block.model.BakedQuad;
import net.minecraft.client.renderer.block.model.IBakedModel;
import net.minecraft.client.renderer.block.model.ItemCameraTransforms;
import net.minecraft.client.renderer.block.model.ItemOverrideList;
import net.minecraft.client.renderer.texture.TextureAtlasSprite;
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
import net.minecraft.client.renderer.vertex.VertexFormat;
import net.minecraft.util.EnumFacing;
import net.minecraftforge.client.model.pipeline.UnpackedBakedQuad;
import net.minecraftforge.client.model.pipeline.VertexLighterFlat;
import net.minecraftforge.common.ForgeModContainer;
import net.minecraftforge.fml.client.FMLClientHandler;
import org.apache.commons.lang3.tuple.Pair;
import javax.annotation.Nullable;
import javax.vecmath.Matrix4f;
import java.util.ArrayList;
import java.util.List;
/**
* Custom baked model that stores a list of texture names and sets the lighting to full brightness for any quads
* with one of those textures. Most of this code was copied and adapted from refined storage, which is licensed under
* the MIT license. https://github.com/raoulvdberge/refinedstorage<br>
* <br>
* <i>N.B. This doesn't cover item models, and all of the code/model solutions to this that I have tried haven't worked.
* However, I noticed that the shade tag seems to work perfectly for items, so instead I've simply duplicated the block
* models into the item models folder and add {@code "shade":false} where appropriate. (If it works, it works, right?)</i>
*
* @author Electroblob
* @author raoulvdberge
*/
public class BakedModelGlowingOverlay implements IBakedModel {
// Something something something cache, says Forge
// This breaks randomised block models (because it's cached, duh...) but simply including the rand parameter will
// completely defeat the point of the cache so I need some way of storing the randomised model variants... hmmm...
// See WeightedBakedModel for more on randomisation (it's pretty similar to my 1.7 implementation from years ago)
// private class CacheKey {
//
// private IBakedModel base;
// private String suffix;
// private IBlockState state;
// private EnumFacing side;
//
// public CacheKey(IBakedModel base, String suffix, IBlockState state, EnumFacing side){
// this.base = base;
// this.suffix = suffix;
// this.state = state;
// this.side = side;
// }
//
// @Override
// public boolean equals(Object o){
//
// if(this == o) return true;
// if(o == null || getClass() != o.getClass()) return false;
//
// CacheKey cacheKey = (CacheKey)o;
//
// if(cacheKey.side != side) return false;
// if(!state.equals(cacheKey.state)) return false;
//
// return true;
// }
//
// @Override
// public int hashCode() {
// return state.hashCode() + (31 * (side != null ? side.hashCode() : 0));
// }
// }
//
// private static final LoadingCache<CacheKey, List<BakedQuad>> CACHE = CacheBuilder.newBuilder().build(new CacheLoader<CacheKey, List<BakedQuad>>() {
// @Override
// public List<BakedQuad> load(CacheKey key) {
// return transformQuads(key.base.getQuads(key.state, key.side, 0), key.suffix);
// }
// });
private final IBakedModel delegate;
private String suffix;
public BakedModelGlowingOverlay(IBakedModel delegate, String suffix){
this.delegate = delegate;
this.suffix = suffix;
}
@Override
public List<BakedQuad> getQuads(@Nullable IBlockState state, @Nullable EnumFacing side, long rand){
if(state == null) return delegate.getQuads(state, side, rand);
return transformQuads(delegate.getQuads(state, side, rand), suffix);
//return CACHE.getUnchecked(new CacheKey(delegate, suffix, state instanceof IExtendedBlockState ? ((IExtendedBlockState) state).getClean() : state, side));
}
// I would write these myself but I'd end up with almost the exact same thing anyway
// They replace the quads from the original (delegate) model with full-brightness quads if their texture has the given suffix
private static List<BakedQuad> transformQuads(List<BakedQuad> oldQuads, String suffix){
List<BakedQuad> quads = new ArrayList<>(oldQuads);
for(int i = 0; i < quads.size(); ++i){
BakedQuad quad = quads.get(i);
if(quad.getSprite().getIconName().endsWith(suffix)){
quads.set(i, transformQuad(quad, 0.007F)); // What's the significance of 0.007?
}
}
return quads;
}
private static BakedQuad transformQuad(BakedQuad quad, float light){
if(isLightMapDisabled()){
return quad;
}
VertexFormat newFormat = getFormatWithLightMap(quad.getFormat());
UnpackedBakedQuad.Builder builder = new UnpackedBakedQuad.Builder(newFormat);
VertexLighterFlat trans = new VertexLighterFlat(Minecraft.getMinecraft().getBlockColors()) {
@Override
protected void updateLightmap(float[] normal, float[] lightmap, float x, float y, float z){
lightmap[0] = light;
lightmap[1] = light;
}
@Override
public void setQuadTint(int tint){
// NO OP
}
};
trans.setParent(builder);
quad.pipe(trans);
builder.setQuadTint(quad.getTintIndex());
builder.setQuadOrientation(quad.getFace());
builder.setTexture(quad.getSprite());
builder.setApplyDiffuseLighting(false);
return builder.build();
}
@Override
public boolean isAmbientOcclusion(){
return delegate.isAmbientOcclusion();
}
@Override
public boolean isGui3d(){
return delegate.isGui3d();
}
@Override
public boolean isBuiltInRenderer(){
return delegate.isBuiltInRenderer();
}
@Override
public TextureAtlasSprite getParticleTexture(){
return delegate.getParticleTexture();
}
@Override
public ItemCameraTransforms getItemCameraTransforms(){
return delegate.getItemCameraTransforms();
}
@Override
public ItemOverrideList getOverrides(){
return delegate.getOverrides();//BakedModelItemOverride.instance;
}
@Override
public boolean isAmbientOcclusion(IBlockState state){
return delegate.isAmbientOcclusion(state);
}
@Override
public Pair<? extends IBakedModel, Matrix4f> handlePerspective(ItemCameraTransforms.TransformType cameraTransformType){
return delegate.handlePerspective(cameraTransformType);
}
// Utilities
private static boolean isLightMapDisabled(){
return FMLClientHandler.instance().hasOptifine() || !ForgeModContainer.forgeLightPipelineEnabled;
}
private static final VertexFormat ITEM_FORMAT_WITH_LIGHTMAP = new VertexFormat(DefaultVertexFormats.ITEM).addElement(DefaultVertexFormats.TEX_2S);
private static VertexFormat getFormatWithLightMap(VertexFormat format){
if(isLightMapDisabled()){
return format;
}
if(format == DefaultVertexFormats.BLOCK){
return DefaultVertexFormats.BLOCK;
}else if(format == DefaultVertexFormats.ITEM){
return ITEM_FORMAT_WITH_LIGHTMAP;
}else if(!format.hasUvOffset(1)){
VertexFormat result = new VertexFormat(format);
result.addElement(DefaultVertexFormats.TEX_2S);
return result;
}
return format;
}
// Bit of a weird way of doing things if you ask me, but as far as I can tell it's how you're supposed to do it
// public static final class BakedModelItemOverride extends ItemOverrideList {
//
// // This class doesn't contain any data of its own so it can be a singleton
// public static final BakedModelItemOverride instance = new BakedModelItemOverride();
//
// private BakedModelItemOverride(){
// super(ImmutableList.of()); // We're not using the list functionality
// }
//
// @Override
// public IBakedModel handleItemState(IBakedModel originalModel, ItemStack stack, @Nullable World world, @Nullable EntityLivingBase entity){
// return new BakedModelGlowingOverlay(originalModel, "overlay"); // Bish bash bosh
// }
// }
}