That's one heck of a commit you've got there...

I may have got a bit behind with version control. A lot behind, in fact. Maybe I'll go back and split this sometime - then again, I probably won't. But hey, at least it's here!
This commit is contained in:
Electroblob77
2019-08-18 00:04:18 +01:00
parent 2680d02304
commit f37812be3e
1564 changed files with 47652 additions and 12984 deletions
@@ -1,15 +1,12 @@
package electroblob.wizardry.client.particle;
import java.util.Random;
import org.lwjgl.opengl.GL11;
import net.minecraft.client.renderer.BufferBuilder;
import net.minecraft.client.renderer.GlStateManager;
import net.minecraft.client.renderer.OpenGlHelper;
import net.minecraft.client.renderer.Tessellator;
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
import net.minecraft.world.World;
import org.lwjgl.opengl.GL11;
public class ParticleLightning extends ParticleTargeted {
@@ -28,10 +25,6 @@ public class ParticleLightning extends ParticleTargeted {
/** Number of ticks to wait before the arc changes shape again. */
private static final int UPDATE_PERIOD = 1;
/** A random long value used by the renderer as a seed to generate its vertices from, ensuring they remain the same
* across multiple frames. Not synced. */
public final long seed;
public ParticleLightning(World world, double x, double y, double z){
super(world, x, y, z); // Does not have a texture!
seed = this.rand.nextLong();
@@ -39,7 +32,12 @@ public class ParticleLightning extends ParticleTargeted {
this.setMaxAge(3);
this.particleScale = 1;
}
@Override
public boolean shouldDisableDepth(){
return true;
}
@Override
public int getFXLayer(){
return 3;
@@ -67,7 +65,7 @@ public class ParticleLightning extends ParticleTargeted {
// Creates a random from the arc's seed field + the number of ticks it has existed/the update period.
// By using a seed, we can ensure the vertex positions and forks are identical a) for each layer, even
// though they are rendered sequentially, and b) across many frames (and ticks, if updateTime > 1).
Random random = new Random(this.seed + this.particleAge/UPDATE_PERIOD);
random.setSeed(this.seed + this.particleAge/UPDATE_PERIOD);
// numberOfSegments-1 because the last segment is handled separately.
for(int i=0; i<numberOfSegments-1; i++){