That's one heck of a commit you've got there...

I may have got a bit behind with version control. A lot behind, in fact. Maybe I'll go back and split this sometime - then again, I probably won't. But hey, at least it's here!
This commit is contained in:
Electroblob77
2019-08-18 00:04:18 +01:00
parent 2680d02304
commit f37812be3e
1564 changed files with 47652 additions and 12984 deletions
@@ -3,14 +3,13 @@ package electroblob.wizardry.client.particle;
import net.minecraft.block.state.IBlockState;
import net.minecraft.client.particle.ParticleDigging;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.MathHelper;
import net.minecraft.world.World;
import net.minecraftforge.fml.relauncher.Side;
import net.minecraftforge.fml.relauncher.SideOnly;
@SideOnly(Side.CLIENT)
//@SideOnly(Side.CLIENT)
public class ParticleTornado extends ParticleDigging {
private double angle;
private float angle;
private double radius;
private double speed;
/** Velocity of the tornado itself; in other words the velocity of the point the particle circles around. */
@@ -20,9 +19,9 @@ public class ParticleTornado extends ParticleDigging {
public ParticleTornado(World world, int maxAge, double originX, double originZ, double radius, double yPos,
double velX, double velZ, IBlockState block){
super(world, 0, 0, 0, 0, 0, 0, block);
this.angle = this.rand.nextDouble() * Math.PI * 2;
double x = originX - Math.cos(angle) * radius;
double z = originZ + radius * Math.sin(angle);
float angle = this.rand.nextFloat() * (float)Math.PI * 2;
double x = originX - MathHelper.cos(angle) * radius;
double z = originZ + radius * MathHelper.sin(angle);
this.radius = radius;
this.setPosition(x, yPos, z);
this.prevPosX = x;
@@ -66,8 +65,8 @@ public class ParticleTornado extends ParticleDigging {
// v = r times omega; therefore the normalised velocity vector needs to be r times the angle increment / 2 pi.
this.angle += omega;
this.motionZ = radius * omega * Math.cos(angle);
this.motionX = radius * omega * Math.sin(angle);
this.motionZ = radius * omega * MathHelper.cos(angle);
this.motionX = radius * omega * MathHelper.sin(angle);
this.move(motionX + velX, 0, motionZ + velZ);
if(this.particleAge > this.particleMaxAge / 2){