That's one heck of a commit you've got there...
I may have got a bit behind with version control. A lot behind, in fact. Maybe I'll go back and split this sometime - then again, I probably won't. But hey, at least it's here!
This commit is contained in:
@@ -0,0 +1,89 @@
|
||||
package electroblob.wizardry.client.renderer;
|
||||
|
||||
import electroblob.wizardry.Wizardry;
|
||||
import electroblob.wizardry.spell.ArcaneLock;
|
||||
import electroblob.wizardry.util.WizardryUtilities;
|
||||
import net.minecraft.client.Minecraft;
|
||||
import net.minecraft.client.renderer.BufferBuilder;
|
||||
import net.minecraft.client.renderer.GlStateManager;
|
||||
import net.minecraft.client.renderer.OpenGlHelper;
|
||||
import net.minecraft.client.renderer.Tessellator;
|
||||
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
|
||||
import net.minecraft.entity.player.EntityPlayer;
|
||||
import net.minecraft.tileentity.TileEntity;
|
||||
import net.minecraft.util.ResourceLocation;
|
||||
import net.minecraft.util.math.Vec3d;
|
||||
import net.minecraft.world.World;
|
||||
import net.minecraftforge.client.event.RenderWorldLastEvent;
|
||||
import net.minecraftforge.fml.common.Mod;
|
||||
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
|
||||
import net.minecraftforge.fml.relauncher.Side;
|
||||
import org.lwjgl.opengl.GL11;
|
||||
|
||||
@Mod.EventBusSubscriber(Side.CLIENT)
|
||||
public class RenderArcaneLock {
|
||||
|
||||
private static final ResourceLocation[] textures = new ResourceLocation[8];
|
||||
|
||||
static {
|
||||
for(int i=0; i<textures.length; i++){
|
||||
textures[i] = new ResourceLocation(Wizardry.MODID, "textures/entity/arcane_lock_" + i + ".png");
|
||||
}
|
||||
}
|
||||
|
||||
@SubscribeEvent
|
||||
public static void onRenderWorldLastEvent(RenderWorldLastEvent event){
|
||||
|
||||
EntityPlayer player = Minecraft.getMinecraft().player;
|
||||
World world = Minecraft.getMinecraft().world;
|
||||
|
||||
GlStateManager.pushMatrix();
|
||||
GlStateManager.enableBlend();
|
||||
GlStateManager.disableLighting();
|
||||
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240, 240);
|
||||
GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
|
||||
|
||||
Vec3d origin = player.getPositionEyes(event.getPartialTicks());
|
||||
GlStateManager.translate(-origin.x, -origin.y + player.getEyeHeight(), -origin.z);
|
||||
|
||||
GlStateManager.color(1, 1, 1, 1);
|
||||
|
||||
Minecraft.getMinecraft().renderEngine.bindTexture(textures[(player.ticksExisted % (textures.length * 2))/2]);
|
||||
|
||||
Tessellator tessellator = Tessellator.getInstance();
|
||||
BufferBuilder buffer = tessellator.getBuffer();
|
||||
buffer.begin(GL11.GL_QUADS, DefaultVertexFormats.POSITION_TEX);
|
||||
|
||||
for(TileEntity tileentity : world.loadedTileEntityList){
|
||||
|
||||
if(tileentity.getDistanceSq(origin.x, origin.y, origin.z) <= 64*64 && tileentity.getTileData().hasUniqueId(ArcaneLock.NBT_KEY)){
|
||||
|
||||
Vec3d[] vertices = WizardryUtilities.getVertices(world.getBlockState(tileentity.getPos()).getBoundingBox(world, tileentity.getPos()).grow(0.05).offset(tileentity.getPos()));
|
||||
|
||||
drawFace(buffer, vertices[0], vertices[1], vertices[3], vertices[2], 0, 0, 1, 1); // Bottom
|
||||
drawFace(buffer, vertices[6], vertices[7], vertices[2], vertices[3], 0, 0, 1, 1); // South
|
||||
drawFace(buffer, vertices[5], vertices[6], vertices[1], vertices[2], 0, 0, 1, 1); // East
|
||||
drawFace(buffer, vertices[4], vertices[5], vertices[0], vertices[1], 0, 0, 1, 1); // North
|
||||
drawFace(buffer, vertices[7], vertices[4], vertices[3], vertices[0], 0, 0, 1, 1); // West
|
||||
drawFace(buffer, vertices[5], vertices[4], vertices[6], vertices[7], 0, 0, 1, 1); // Top
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
tessellator.draw();
|
||||
|
||||
GlStateManager.disableBlend();
|
||||
GlStateManager.enableTexture2D();
|
||||
GlStateManager.enableLighting();
|
||||
GlStateManager.disableRescaleNormal();
|
||||
GlStateManager.popMatrix();
|
||||
}
|
||||
|
||||
private static void drawFace(BufferBuilder buffer, Vec3d topLeft, Vec3d topRight, Vec3d bottomLeft, Vec3d bottomRight, float u1, float v1, float u2, float v2){
|
||||
buffer.pos(topLeft.x, topLeft.y, topLeft.z).tex(u1, v1).endVertex();
|
||||
buffer.pos(topRight.x, topRight.y, topRight.z).tex(u2, v1).endVertex();
|
||||
buffer.pos(bottomRight.x, bottomRight.y, bottomRight.z).tex(u2, v2).endVertex();
|
||||
buffer.pos(bottomLeft.x, bottomLeft.y, bottomLeft.z).tex(u1, v2).endVertex();
|
||||
}
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user