That's one heck of a commit you've got there...

I may have got a bit behind with version control. A lot behind, in fact. Maybe I'll go back and split this sometime - then again, I probably won't. But hey, at least it's here!
This commit is contained in:
Electroblob77
2019-08-18 00:04:18 +01:00
parent 2680d02304
commit f37812be3e
1564 changed files with 47652 additions and 12984 deletions
@@ -1,7 +1,5 @@
package electroblob.wizardry.client.renderer;
import org.lwjgl.opengl.GL11;
import electroblob.wizardry.Wizardry;
import electroblob.wizardry.tileentity.ContainerArcaneWorkbench;
import electroblob.wizardry.tileentity.TileEntityArcaneWorkbench;
@@ -15,6 +13,8 @@ import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer;
import net.minecraft.client.renderer.vertex.DefaultVertexFormats;
import net.minecraft.item.ItemStack;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.math.MathHelper;
import org.lwjgl.opengl.GL11;
public class RenderArcaneWorkbench extends TileEntitySpecialRenderer<TileEntityArcaneWorkbench> {
@@ -30,19 +30,19 @@ public class RenderArcaneWorkbench extends TileEntitySpecialRenderer<TileEntityA
GlStateManager.translate((float)x + 0.5F, (float)y + 1.5F, (float)z + 0.5F);
GlStateManager.rotate(180, 0F, 0F, 1F);
GlStateManager.pushMatrix();
double angle = 0.0d;
double angle;
if(x < -0.5){
angle = Math.toDegrees(Math.atan((z + 0.5) / (x + 0.5))) + 180;
}else{
angle = Math.toDegrees(Math.atan((z + 0.5) / (x + 0.5)));
}
this.renderEffect(tileentity);
this.renderWand(tileentity, angle);
this.renderEffect(tileentity, partialTicks);
this.renderWand(tileentity, angle, partialTicks);
GlStateManager.popMatrix();
GlStateManager.popMatrix();
}
private void renderEffect(TileEntityArcaneWorkbench tileentity){
private void renderEffect(TileEntityArcaneWorkbench tileentity, float partialTicks){
ItemStack itemstack = tileentity.getStackInSlot(ContainerArcaneWorkbench.CENTRE_SLOT);
@@ -52,7 +52,7 @@ public class RenderArcaneWorkbench extends TileEntitySpecialRenderer<TileEntityA
OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240f, 240f);
GlStateManager.enableBlend();
GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA); // This line fixes the weird brightness bug.
GlStateManager.rotate(tileentity.timer, 0.0f, 1.0f, 0.0f);
GlStateManager.rotate(tileentity.timer + partialTicks, 0.0f, 1.0f, 0.0f);
GlStateManager.translate(0.0f, 0.65f, 0.0f);
Tessellator tessellator = Tessellator.getInstance();
BufferBuilder buffer = tessellator.getBuffer();
@@ -76,7 +76,8 @@ public class RenderArcaneWorkbench extends TileEntitySpecialRenderer<TileEntityA
*
* @param tileentity The instance of the workbench tile entity
*/
private void renderWand(TileEntityArcaneWorkbench tileentity, double viewAngle){
private void renderWand(TileEntityArcaneWorkbench tileentity, double viewAngle, float partialTicks){
ItemStack stack = tileentity.getStackInSlot(ContainerArcaneWorkbench.CENTRE_SLOT);
if(!stack.isEmpty()){
@@ -87,8 +88,8 @@ public class RenderArcaneWorkbench extends TileEntitySpecialRenderer<TileEntityA
GlStateManager.rotate(180, 0, 1, 0);
GlStateManager.rotate((float)(viewAngle - 90f), 0, 0, 1);
// Does the floaty thing
GlStateManager.translate(0.0F, 0.0F, (float)tileentity.yOffset / 5000.0F + 0.55f);
// Does the floaty thing <- #bestcommentever
GlStateManager.translate(0.0F, 0.0F, 0.56f + 0.05f * MathHelper.sin((tileentity.timer + partialTicks)/15));//(float)tileentity.yOffset / 5000.0F + 0.55f);
GlStateManager.scale(0.75F, 0.75F, 0.75F);
// This is what the item frame uses so it's definitely what we want.
Minecraft.getMinecraft().getRenderItem().renderItem(stack, TransformType.FIXED);