That's one heck of a commit you've got there...
I may have got a bit behind with version control. A lot behind, in fact. Maybe I'll go back and split this sometime - then again, I probably won't. But hey, at least it's here!
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@@ -1,22 +1,23 @@
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package electroblob.wizardry.client.renderer;
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import org.lwjgl.opengl.GL11;
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import electroblob.wizardry.Wizardry;
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import electroblob.wizardry.entity.living.EntitySpiritHorse;
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import net.minecraft.client.renderer.GlStateManager;
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import net.minecraft.client.renderer.entity.RenderHorse;
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import net.minecraft.client.renderer.entity.RenderManager;
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import net.minecraft.entity.passive.EntityHorse;
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import net.minecraft.util.ResourceLocation;
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import net.minecraftforge.fml.relauncher.Side;
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import net.minecraftforge.fml.relauncher.SideOnly;
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import org.lwjgl.opengl.GL11;
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@SideOnly(Side.CLIENT)
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//@SideOnly(Side.CLIENT)
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public class RenderSpiritHorse extends RenderHorse {
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private static final ResourceLocation texture = new ResourceLocation(Wizardry.MODID,
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"textures/entity/spirit_horse.png");
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// private static final int GHOST_COPIES = 3;
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// private static final float DECONVERGENCE = 0.35f;
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public RenderSpiritHorse(RenderManager renderManager){
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super(renderManager);
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}
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@@ -27,10 +28,36 @@ public class RenderSpiritHorse extends RenderHorse {
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}
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@Override
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protected void preRenderCallback(EntityHorse entitylivingbaseIn, float partialTickTime){
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super.preRenderCallback(entitylivingbaseIn, partialTickTime);
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protected void preRenderCallback(EntityHorse horse, float partialTickTime){
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super.preRenderCallback(horse, partialTickTime);
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GlStateManager.enableBlend();
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GlStateManager.blendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
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if(horse instanceof EntitySpiritHorse){ // Always true
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GlStateManager.color(1, 1, 1, ((EntitySpiritHorse)horse).getOpacity());
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}
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}
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@Override
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public void doRender(EntityHorse entity, double x, double y, double z, float entityYaw, float partialTicks){
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super.doRender(entity, x, y, z, entityYaw, partialTicks);
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// double dx = (entity.posX - entity.prevPosX) * DECONVERGENCE;
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// double dy = (entity.posY - entity.prevPosY) * DECONVERGENCE;
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// double dz = (entity.posZ - entity.prevPosZ) * DECONVERGENCE;
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// float dyaw = (entity.rotationYaw - entity.prevRotationYaw) * DECONVERGENCE;
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//
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// float opacity = 1;
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// if(entity instanceof EntitySpiritHorse){ // Always true
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// opacity = ((EntitySpiritHorse)entity).getOpacity();
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// }
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//
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// for(int i = 0; i < GHOST_COPIES; i++){
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//
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// GlStateManager.color(1, 1, 1, opacity * (0.6f - (float)i/(GHOST_COPIES*2)));
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//
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// super.doRender(entity, x - dx * i, y - dy * i, z - dz * i, entityYaw - dyaw * i, partialTicks);
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// }
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}
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}
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